| | Prototyping
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| I'm often asked how my latest mecha or space build went and many times I reply that it just didn't work out and that the item in question has become a prototype. Until now, I really didn't have a way to explain what thet meant. (URL) are days when (...) (21 years ago, 28-May-03, to lugnet.build.mecha, lugnet.space)
| | | | Re: Prototyping
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| (...) [...] (...) Well, you've got some great parts ideas, and it's your call, but I'd much prefer you reveal 0% of your prototypes. Personally I want to see ideas on a finished MOC because the challenge of application brings concepts like context, (...) (21 years ago, 29-May-03, to lugnet.build.mecha, lugnet.space)
| | | | Re: Prototyping
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| (...) Thanks Paul, but I think you're missing my reason for posting these. I'll be posting finished MOCs using many of these ideas within a few days. You see, I already know what these prototypes look like, so they won't benefit me any further by (...) (21 years ago, 29-May-03, to lugnet.build.mecha, lugnet.space)
| | | | Re: Prototyping
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| (...) This is really fascinating stuff, Dave! Thanks for sharing. I thinkn I'll be spending as much time checking these out as I do Paul Hartzog's "ideas" BS folder. I especially liked this idea: (URL) I can't wait to see how they've worked out in (...) (21 years ago, 30-May-03, to lugnet.build.mecha, lugnet.space, FTX)
| | | | Re: Prototyping
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| (...) Me too. Check out Kotaro Ono's very cool racing team truck for an excellent example of this idea. If I had enough of those curved pieces, I'd be using it myself. (URL) (21 years ago, 1-Jun-03, to lugnet.build.mecha, lugnet.space, FTX)
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