| | Re: Mecha Joint Tech
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| (...) Good point. They are too weak not be doubled up in large mecha and that technique limits the flexability- especially in the arms. (...) Plus , they're rather costly to acquire. Furthermore,(and I hope Brian Cooper takes no offense to this (...) (23 years ago, 15-Jan-02, to lugnet.build.mecha, lugnet.lego.direct)
| | | | Re: Mecha Joint Tech
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| (...) Yes but they're scale models, not toys. (I have to keep reminding myself of this ;-) Actually once you go with gears, a non-geared joint just isn't as much fun, not as realistic, though technically a real mecha wouldn't use gears, more like (...) (23 years ago, 15-Jan-02, to lugnet.build.mecha, lugnet.lego.direct)
| | | | Re: Mecha Joint Tech
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| (...) Something they should (and probably won't) release immediately is an accessory pack of just the hinges with friction pins on either end -- no arm lengths! They probably can't do anything smaller than the 2x2x2 socket element based on the (...) (23 years ago, 15-Jan-02, to lugnet.build.mecha, lugnet.lego.direct)
| | | | Re: Mecha Joint Tech
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| (...) Huh? ;) -Dave (23 years ago, 16-Jan-02, to lugnet.build.mecha, lugnet.lego.direct)
| | | | Re: Mecha Joint Tech
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| (...) <snip> (...) Yes, I have been playing with those for about a week now. In some ways, I am very pleased by the design of these new click elements; in other ways, I am as frustrated by them as I was with the throwbot ball sockets. perhaps a 1x2 (...) (23 years ago, 16-Jan-02, to lugnet.build.mecha, lugnet.lego.direct)
| | | | Re: Mecha Joint Tech
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| (...) Well, this maybe true... But actually, I have spent a lot of time building models that "feel" like toys; not so much because I'm going to play with them, but because someone else is undoubtedly going to try and move the joints the "natural" (...) (23 years ago, 16-Jan-02, to lugnet.build.mecha, lugnet.lego.direct)
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