Subject:
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Re: Mecha Animation (how the avi was made)
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Newsgroups:
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lugnet.build.mecha
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Date:
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Tue, 9 May 2000 16:09:17 GMT
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Viewed:
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1031 times
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Lol, thanks Tom! I also have it looping in the corner of my screen, but I have
already been staring at this thing since Sunday afternoon. I usually create
these rotating files for my own entertainment, but I'm glad other people like
them too. As for making them it really isn't very difficult. Here is a
summary of what went in to creating this file:
-Assemble the mech model from subfiles.
-Place the mech into a new file, and place POV lightsources (4 of them) around
the model. Not in a perfect circle, or even at the same level. Kind of a
random arrangement of lights around the model.
-Save this file as mpose.dat
-Open l3pao, and open the mpose.dat.
-Select long/lat. coords. Start at 0 lat. 0 long. 750 radius.
-View angle 0
-Select include lights from dat, and select the 2 light arrangement.
-Seam width 0, and quality 3
-change save as to mpose0.dat
-generate pov file!
-Change the camera longitude to 6, and rename the save as name to mpose006.dat
-generate pov file!
-Repeat this procedure by adding 6 to the long and file name until you reach
354! (60 times)
-Load up the pov files into winpov (30 at a time for me) and render away!
-Collect and sort the files into a animation program and save as avi, gif or
whatever you want. I use the animation package that comes with Paint shop pro.
I did the label by creating an image and lowering the brightness and contrast
until it was black. Made a few images, and pasted them onto the pov bmps.
Later all!
pat j
In lugnet.build.mecha, Tom McDonald writes:
> In lugnet.build.mecha, Pat Justison writes:
> > I have created a rotating avi file of my first mech design.
>
> I just thought I'd see what this group was up to, and of course I see Pat J is
> here too... never a disappointment. Awesome! Excellent inspiration! Now more
> than ever, I've got to try my hand at building one of these things.
>
> BTW, right now I've got that AVI endlessly looping in a small window just to
> give my system something *really* cool to do :)
>
> I gotta learn how to make one of those AVI thingies...
>
> -Tom McD.
> when replying, explosive spamcake landmines are often camoflauged as camel
> deposits.
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Message is in Reply To:
| | Re: Mecha Animation
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| (...) I just thought I'd see what this group was up to, and of course I see Pat J is here too... never a disappointment. Awesome! Excellent inspiration! Now more than ever, I've got to try my hand at building one of these things. BTW, right now I've (...) (25 years ago, 9-May-00, to lugnet.build.mecha)
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