Subject:
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Re: How to build Mechs
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Newsgroups:
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lugnet.build.mecha
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Date:
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Wed, 24 Jan 2001 15:38:51 GMT
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Viewed:
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880 times
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Not only bulky, but extremely loose fitting. You said you aren't into
technic but do you have any aqua zone or arctic stuff? You can use the
jointed peices with a techinic peg on one end and either two or three
fingers on the other. That joint design along with a little plastics wrap
with the bigger mechs, works quite well. I'm going to post a skeleton for
one of my mechs soon, you might want to keep a look out for it.
-John Aronson
http://www.geocities.com/neoplastics
In lugnet.build.mecha, Tim Milligan writes:
> I really don't like cutting things up, and I have no Throwbots. I'm really
> not into the technic stuff. there might be a way to attach clikers to a
> turntable and that would simulate a primitive ball and socket. but it would
> be kinda bulky...
> In lugnet.build.mecha, Sun Yun writes:
> > In lugnet.build.mecha, Tim Milligan writes:
> > > But how do I build ball and sockets?
> >
> > I do the unthinkable but it's cheap and it works.
> >
> > Get some Throwbot sets and a nice sharp exacto blade. Start cutting at the
> > base of where the useless part starts. This will basically yield 8 ball and
> > socket joints per set like the ones on the new technic stormtrooper and c3po
> > sets.
> >
> > sun
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Message is in Reply To:
| | Re: How to build Mechs
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| I really don't like cutting things up, and I have no Throwbots. I'm really not into the technic stuff. there might be a way to attach clikers to a turntable and that would simulate a primitive ball and socket. but it would (...) (24 years ago, 22-Jan-01, to lugnet.build.mecha)
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