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Subject: 
Re: Hello everybody
Newsgroups: 
lugnet.build.mecha
Date: 
Sat, 29 Jan 2005 20:20:04 GMT
Viewed: 
881 times
  
In lugnet.build.mecha, Mark Neumann wrote:
  
Welcome to .mecha!

I can see the influences in Primech. And no weapons even, *agasp* what is this, .mecha becoming a hippy colony? Nah, not with people like Mladen and Soren to keep the aromory quotent up.

Concerning the weapons I don’t think it’ll be me who makes .mecha a hippy colony. Primech just wasn’t stable enough to hold a gun! I’m looking forward to posting no. 24 which is “slightly” more armed than Primech.

   Marco, great 22nd mech. Especially for the scale and tech members you are working with. I like your placement of gear controls. Downright sneaky some of them. Almost too clever....
I want to give you some kudos for the shoulder action. The hinge built in that allows the sideways swinging action of the shoulder looks rather clever. (again!) Good job!

Well I had some trouble with the scale. I Started with rotating click hinges for the legs. But those weren’t strong enough to holde the weight. So I tried gears, which worked very well.

You’re defenetly right with the shoulder, but the idea for that I found on a Frame by Christopher Snead. So I have to give the praise to him...

   Use of the rotating click hinge for the hip is a great idea. Flush out the > idea with some hip armor or some kind of covering that hides the wasp waist > and you’ll be the man.

I’ve tried to cover that hinge, but all atempts didn’t look good.

   The flat(ish) head and flat feet seem to imply alien. Which is fine.

Special thanks for that! In fact the head is what I like most on Primech!

   It’s the rest of the proportions that seem off. The arms a smallish, especially when compared to the legs, and the hands are downright tiny.
The light gray/red I can go with, but the transition to dk gray at the top threw me somewhat. There’s a shift in depth for me and the upper body looks much “heavier” than the legs. The chest detail doesn’t seem intergrated as well, not helping the color shift. (this may because of brick supply, in which case consider my color commentary blown out my bottom) But it looks as if you are playing with colors and how to make them look good. I say this as the color looks somewhat scattered around the mech. Not really what I’d call planned.


I thought there had to be a minifig in the chest controling the Mech. And that caused several problems. I couldn’t find the right bricks in light gray (I don’t have enough bricks right now and I fear I never will). So I shifted to dk gray ones.
Next problem was the size and weight of the chest. Just to big but I wanted that small guy to sit in there.

I didn’t feel the arms and hands were to tiny. But when I look at the pictures now I think you’re right!

I’m experimentig with colors trying to get a good look. But I know I’m still far from being perfect. I will(!) get better...

   I hope you’ll keep building. I think you’re doing good. Keep it up!

I surely will...

  
Mark Neumann

Thank you for the warm welcome
and the really constuctive critics
Marco



Message is in Reply To:
  Re: Hello everybody
 
(...) Welcome to .mecha! (...) I can see the influences in Primech. And no weapons even, *agasp* what is this, .mecha becoming a hippy colony? Nah, not with people like Mladen and Soren to keep the aromory quotent up. (...) Marco, great 22nd mech. (...) (20 years ago, 29-Jan-05, to lugnet.build.mecha, FTX)

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