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In lugnet.build.mecha, Kyle Vrieze wrote:
> In lugnet.announce.moc, Andrew Todd Amacher wrote:
> > After nearly a month of trail and error, I've managed to build a decently
> > sized mecha with the new clicking ball and socket elements from this summer's
> > wave of Designer sets.
> > Check out the "Juggernaut" Medium Assault Mecha-
> >
> > http://brickshelf.com/cgi-bin/gallery.cgi?f=97645
> >
> > At 10.75 inches tall, it features concealed missle arrays, a heavy beam
> > pistol and a beam saber.
> >
> > LMKWYT,
> > Todd
>
> I know this was mainly a "big joint" showcase project, but I really like the
> hand design, specifically the part the fingers are mounted on. I can't remember
> ever seeing that before.
Thanks, Kyle. In the next day or so, I'll add pics that shed more light on the
hand, foot, ankle, gun, and saber designs.
> Overall, it's a really interesting mix of Battletech and Gundam that results in
> a mech that looks different from just about anything else out there.
>
> My only suggestion would be more armor cladding on the thighs. It looks like
> your joints can take the weight, and I think it would help connect the chest
> with the calves. Then again, that could be my personal taste in favor of
> blockiness.
>
> Cool mech!
When I started the project, I was aiming for something along the lines of the
less flashy, more practical military style mecha such as Gundam Wing's Leo,
Armored Core or Front Mission types. But I encountered stability issues as I
added plating and had to tone it down, so I settled for a
Battletech/non-tansforming Macross style. The finished product is a little off
balance as it is- mostly from the weight of the shoulder sections.
Later,
Todd
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Message is in Reply To:
| | Re: "Juggernaut" Medium Assault Mecha
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| (...) I know this was mainly a "big joint" showcase project, but I really like the hand design, specifically the part the fingers are mounted on. I can't remember ever seeing that before. Overall, it's a really interesting mix of Battletech and (...) (20 years ago, 8-Sep-04, to lugnet.build.mecha, lugnet.space)
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