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I just got back from GenCon 2004 and GLUG had a great showing there. We pretty
much had at least one game scheduled for every hour of the Con and delivered
several hundred player-hours of brick-based gaming goodness.
My photos focus on BrickQuest and BrickMech, but include some of James Seibert's
sessions of BrikWars and James Brown's sessions of Brick Battles. The photos
are up, after moderation, at:
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=95821(day 1)
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=95822 (day 3)
A few highlights:
As soon as I saw the Prehistoric Creatures set, I knew I wanted to build a
dragon out of it. I put it off and put it off, and ended up taking two copies
of the set to Indianapolis with me and building it in the hotel room the night
before the game. The entire dragon is from pieces in that set (two copies)
except some of the black plates and hinges in the wings, which I made at home in
advance. The dragon ended up being about twice the size I had originally wanted
(I only got the second copy of the set because I knew I'd need more
ball-and-socket hinges than one set had.) I ended up telling people it was a
flightless cave dragon with just vestigial wings.
(WARNING: These photos are BIG. I ran them through my PhotoShop reduce to 800,
medium quality JPG batch, but either it didn't do what it's supposed to or I'm
an idiot and zipped the wrong files. Both are strong possibilities.)
http://www.brickshelf.com/gallery/pguenthe/0408gencon/day1/p1010022.jpg
http://www.brickshelf.com/gallery/pguenthe/0408gencon/day1/p1010023.jpg
My BrickQuest sessions were two hours, so the dungeon was fairly modest:
http://www.brickshelf.com/gallery/pguenthe/0408gencon/day1/p1010024.jpg
BrickMech is my game of modular mech combat; I think I've got most of the kinks
worked out now and people really had a lot of fun with it at the Con:
http://www.brickshelf.com/gallery/pguenthe/0408gencon/day1/p1010025.jpg
I'll have rules and more of a website up for BrickMech within the next couple
weeks.
Frank Filz, Chris Weeks, Larry Pieniazek and James Seibert also ran a number of
Evil Stevie's Pirate games (multiple battle games and two campaign games), but
I'll let them say more about that.
Peter
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