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 Building / Mecha / *5561 (-10)
  Re: NOM-02 Prototype
 
(...) Don't temp me, please don't temp me! If an SD Gundam is to appear in the near future know that it is Anthony's falt :) (...) Shorten, lengthen and seagull poop, got it thanks. I am having trouble calculating by exactly how much I need to (...) (23 years ago, 19-Jan-02, to lugnet.build.mecha)
 
  Re: NOM-02 Prototype
 
Bobby, Sometimes, it's a little like peeking behind the curtain in the Wizard of Oz, or finding out how the magician performs his trick-- I'm still fascinated by that very first pic, and seeing inside is never quite as good. Don't get me wrong-- the (...) (23 years ago, 19-Jan-02, to lugnet.build.mecha)
 
  Re: New and kinda-new stickfig mecha wallpaper and stuff
 
Jeremy, As usual, I'm very impressed with your additions. The attention to detail, not only in the figures, but in the scenes borders on obsessive. In particular, I like the Sandman, and its colour- and theme- relations. There's something about that (...) (23 years ago, 19-Jan-02, to lugnet.build.mecha, lugnet.space, lugnet.publish)
 
  Re: New and kinda-new stickfig mecha wallpaper and stuff
 
(...) Heh heh thanks. :-, I was wincing a bit about that -- it almost looks like the cheesy sfx they used on the old Buck Rogers and Battlestar Galactica shows. But we all love cheese... (...) Awesome, thanks for the feedback. This is exactly what I (...) (23 years ago, 19-Jan-02, to lugnet.build.mecha, lugnet.publish, lugnet.cad.dev)
 
  Re: New and kinda-new stickfig mecha wallpaper and stuff
 
(...) Thanks Borislav. Believe it or not, the scenes were built using free tools. MLCad and L3P+LGEO provided the core Lego parts, and the scenery effects -- rocket flare, landscape, sky, etc. -- were all added in using POVRay code (MegaPOV in some (...) (23 years ago, 19-Jan-02, to lugnet.build.mecha, lugnet.space, lugnet.publish)
 
  Re: New and kinda-new stickfig mecha wallpaper and stuff
 
(...) Thanks, I modeled that landscape using nothing but MegaPOV. The shape of the ground is a heightfield based on the pattern image type, and the texturing is accomplished using slope-dependent textures. The source for the scene can be found at (...) (23 years ago, 19-Jan-02, to lugnet.build.mecha, lugnet.space, lugnet.publish, lugnet.cad.ray)
 
  Re: Comming Soon from the Legomaster
 
(...) You're a tease, you know that... Mark (23 years ago, 19-Jan-02, to lugnet.build.mecha)
 
  Re: the beginnings of mecha
 
(...) -Tony Stark (23 years ago, 19-Jan-02, to lugnet.build.mecha)
 
  Re: Legomaster's Entry for Ryan's Mecha Contest
 
(...) please check it out. We NEED more entries! Send them to me! NOW! Ryan (URL) (23 years ago, 19-Jan-02, to lugnet.build.mecha)
 
  Re: New Mech and Hoverthings oh, My!
 
(...) Whew!! No prob! (23 years ago, 19-Jan-02, to lugnet.build.mecha)


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