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 Building / Mecha / *11421 (-5)
  Re: Tanks or Power Armor
 
(...) That's more or less what I was saying. Any creation, no matter how implausible or unrealistic, must have a certain internal consistency as it were. There will be rules that apply to that creation to make it 'real' enough, whatever that may (...) (20 years ago, 27-Aug-04, to lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space, FTX)
 
  Re: Tanks or Power Armor
 
(...) Fair enough, but we do all make certain levels of "realism" necessary in our creations, be they space suits for all little spacemen, enclosed cockpits, engines, or even making sure there are wings on our Galaxy Enforcers. :D (...) Well, fair (...) (20 years ago, 27-Aug-04, to lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space, FTX)
 
  Re: Tanks or Power Armor
 
(...) That's the idea behind gauss weapons--railguns and the like. Ostensibly they also make ammunition lighter because they do away with the propellant charge, and that loss of weight is made up for in the higher velocity of the projectile. (...) (20 years ago, 27-Aug-04, to lugnet.build.mecha, FTX)
 
  Re: Tanks or Power Armor
 
(...) Of course you are correct. Plausible or not though, they are much more fun to build out of lego. I've never felt the need for realism to dictate any limitations on my models, but that's just the .SPACE in me :) (...) If realism, or even (...) (20 years ago, 26-Aug-04, to lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space, FTX)
 
  Re: Tanks or Power Armor
 
(...) I suspect that if we develop a technology that can manipulate gravity enough to hold a tank off the ground (I really don't think the fan and skirt design would be practical in battle), then surely it would also be able to absorb or counteract (...) (20 years ago, 26-Aug-04, to lugnet.build.mecha, FTX)


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