| | How to have a successful contest (was "re: A new contest") Paul Davidson
| | | I can add a few points to Dave's. A successful contest also needs to be: C. Interesting to build, and within the building capabilities of many builders (piece and skill-wise) D. Easy to enter, maintain interest, and adjudicate. C. A contest to build (...) (25 years ago, 8-Feb-00, to lugnet.build.contests, lugnet.general, lugnet.starwars)
| | | | | | | | Re: How to have a successful contest (was "re: A new contest") Pat Justison
| | | | | OK, now its time for me to chime in. Everyone has made some good points about how to set up a successful contest, but there are a few other important points to be made. The first, and I mean no disrespect John, is that you have to have it for the (...) (25 years ago, 8-Feb-00, to lugnet.build.contests, lugnet.general, lugnet.starwars)
| | | | | | | | | | | | Re: How to have a successful contest (was "re: A new contest") John VanZwieten
| | | | | Pat Justison <pat.justison@mail.utexas.edu> wrote in message news:38A0A281.856578...xas.edu... (...) about (...) points (...) have (...) possible, (...) you (...) actively (...) web, (...) about (...) couple of (...) word (...) the (...) get a (...) (25 years ago, 14-Feb-00, to lugnet.build.contests, lugnet.general, lugnet.starwars)
| | | | | | |