| | Re: A new contest
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| (...) Well, I'd suggest 2 things: A. A bit of formality & completeness B. Some inscentive to win! A. (Formality/Completeness) Your description of your contest was: (...) This is rather sparse-- some points need to be covered: 1. How do people submit (...) (25 years ago, 8-Feb-00, to lugnet.build.contests, lugnet.general, lugnet.starwars)
| | | | How to have a successful contest (was "re: A new contest")
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| I can add a few points to Dave's. A successful contest also needs to be: C. Interesting to build, and within the building capabilities of many builders (piece and skill-wise) D. Easy to enter, maintain interest, and adjudicate. C. A contest to build (...) (25 years ago, 8-Feb-00, to lugnet.build.contests, lugnet.general, lugnet.starwars)
| | | | Re: How to have a successful contest (was "re: A new contest")
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| OK, now its time for me to chime in. Everyone has made some good points about how to set up a successful contest, but there are a few other important points to be made. The first, and I mean no disrespect John, is that you have to have it for the (...) (25 years ago, 8-Feb-00, to lugnet.build.contests, lugnet.general, lugnet.starwars)
| | | | Re: How to have a successful contest (was "re: A new contest")
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| Pat Justison <pat.justison@mail.utexas.edu> wrote in message news:38A0A281.856578...xas.edu... (...) about (...) points (...) have (...) possible, (...) you (...) actively (...) web, (...) about (...) couple of (...) word (...) the (...) get a (...) (25 years ago, 14-Feb-00, to lugnet.build.contests, lugnet.general, lugnet.starwars)
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