 | | Re: Lego Factory Contest results
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| (...) Nevertheless, I stand by my original assertion that offering royalties isn't critical at all in making the Lego Factory concept a success - and just adds another layer of complexity to what is no doubt an already complex process. It was a nice (...) (21 years ago, 26-Feb-05, to lugnet.build.microscale, lugnet.build.contests, lugnet.general)
| | |  | | Re: Lego Factory Contest results
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| (...) Uhm, have you seen print-on-demand servcies such as www.cafepress.com or www.trafford.com? They do exactly that with t-shirts, mugs, books, CD's, etc. The paperwork/legal aspects of such a venture are easy to deal with following the Cafepress (...) (21 years ago, 25-Feb-05, to lugnet.build.microscale, lugnet.build.contests, lugnet.general)
| | |  | | Re: Lego Factory Contest results
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| (...) A good tradeoff might be to give designers credit toward future purchases of their own. That stays "within the system" - no checks to mail, etc. When a designer's model is purchased, that designer's account gets a credit. Very simple, right? (...) (21 years ago, 25-Feb-05, to lugnet.build.microscale, lugnet.build.contests, lugnet.general, FTX)
| | |  | | Re: Lego Factory Contest results
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| (...) When a company does something outside its core competency, something infrequent, this is the kind of outcome to be expected. Maybe the Ambassadors could help with making serious building contests fairer. (21 years ago, 25-Feb-05, to lugnet.build.microscale, lugnet.build.contests, lugnet.general, FTX)
| | |  | | Re: Lego Factory Contest results
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| (...) I doubt there will be a percentage royalty given to set designers if the Lego Factory is ever opened to the general public. That would be a paperwork/legal nightmare to implement. Think more along the lines of today's Lego Mosaic (only 3D!). (...) (21 years ago, 25-Feb-05, to lugnet.build.microscale, lugnet.build.contests, lugnet.general, FTX)
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