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 Building / Architecture / *947 (-20)
  Re: New house
 
(...) But from the other pictures I understand now. (...) Those chairs are pretty neat. I just saw Bettlejuice again the other day, and their seems to be some similarities. Nevertheless I bet they would great IRL. (...) The stove is a pretty good (...) (23 years ago, 18-Aug-01, to lugnet.build.arch)
 
  New house
 
Well, here is my newest house... and I furnished it at the direction of Shiri... THANKS!!! I didn't think I could do it, but the furniture came our decent. Not great, but decent. First picture up is logically the overall picture of the house... (...) (23 years ago, 18-Aug-01, to lugnet.build.arch)
 
  Re: Another house for datville?
 
(...) That's great I'll be searching for some pictures. Thanks (...) site: (...) (23 years ago, 17-Aug-01, to lugnet.cad, lugnet.build.arch)
 
  Re: Another house for datville?
 
(...) Hi Eduardo, A challenge! I've been messing around with some ideas from the buildings of St. John's Newfoundland, my home city, which they say has much in common with Ireland in the 19th century; so I may have something under construction like (...) (23 years ago, 17-Aug-01, to lugnet.cad, lugnet.build.arch)
 
  Re: terrain in LDraw
 
Actually, I was hoping to incorporate .DEM files into LDraw. At first glance I thought your utility could do that. It does so, but it generates studs instead of just plain polygons. Now, I can do this just as easily by doing a search over at the (...) (23 years ago, 14-Aug-01, to lugnet.cad.dev, lugnet.build.arch)
 
  Re: terrain in LDraw
 
Mike: (...) I am not upset. I am just bad at writing English. I might want to make the program do what you want, but I can't if you don't tell me what's missing. Jacob (23 years ago, 14-Aug-01, to lugnet.cad.dev, lugnet.build.arch)
 
  Re: terrain in LDraw
 
Sorry to upset you. (...) (23 years ago, 14-Aug-01, to lugnet.cad.dev, lugnet.build.arch)
 
  Re: terrain in LDraw
 
Mike: (...) That may explain some of your problems. I have improved and modified the program a bit since then. (...) What did you expect? "Plain" non-brick landscapes in LDraw format? Or is the program just not your kind of user friendlyness? Jacob (23 years ago, 14-Aug-01, to lugnet.cad.dev, lugnet.build.arch)
 
  Re: terrain in LDraw
 
Sorry. I guess you did include screenshots of completed files on your website. Sorry, I didn't recognize th *.png format. I've been using the "ready to run DOS package" dated 1999-6-15, available for download on your site. Well, it wasn't really (...) (23 years ago, 14-Aug-01, to lugnet.cad.dev, lugnet.build.arch)
 
  Re: terrain in LDraw
 
Mike: (...) Wierd. As usual, the first question from the "support hot-line" is: Which version did you use? Have you tried to update to the latest version? (...) You shouldn't, but since I am too lazy to package executable files myself, you have to (...) (23 years ago, 14-Aug-01, to lugnet.cad.dev, lugnet.build.arch)
 
  Re: terrain in LDraw
 
Mike: (...) Sort of. It is a LEGO landscape, so it is of course made from LEGO pieces. Jacob (23 years ago, 14-Aug-01, to lugnet.cad.dev, lugnet.build.arch)
 
  Re: terrain in LDraw
 
Am I correct in assuming that the PGM -> DAT converter creates studs in the form of terrain? I saw the rendering of Falling Water and saw that the building was surrounded by lots of studs. Is this the result of using this converter? Mike (...) (23 years ago, 14-Aug-01, to lugnet.cad.dev, lugnet.build.arch)
 
  RE: terrain in LDraw
 
(...) I don't know if I have the terrain anymore...it's a rather large file, since I think it was 50x50 or even 100x100 studs. --Bram Bram Lambrecht bram@cwru.edu (URL) (23 years ago, 14-Aug-01, to lugnet.cad.dev, lugnet.build.arch)
 
  Re: terrain in LDraw
 
I couldn't get the terrain in Falling Water to load in MLCad. (...) (23 years ago, 14-Aug-01, to lugnet.cad.dev, lugnet.build.arch)
 
  Re: terrain in LDraw
 
I don't understand the command line. I have a PGM. I typed "pgmtoldr filename.pgm" at the command prompt, and received a bunch of errors. No DAT file. :( Do I need a bunch of Linux stuff to run it? Mike (...) (23 years ago, 14-Aug-01, to lugnet.cad.dev, lugnet.build.arch)
 
  Re: terrain in LDraw
 
Oh, I didn't know you'd made a DAT file out of that yet. I just visited your site and was looking at that model. Very nice! Would you consider contributing your model to my new village I'm building? I'm trying to make it a screen north of Datsville. (...) (23 years ago, 14-Aug-01, to lugnet.cad.dev, lugnet.build.arch)
 
  RE: terrain in LDraw
 
(...) 1 pixel = 1 stud. I used Jacob's utility to create the terrain for the CAD scenes I did of Fallingwater: (URL) make the scene, I colored in a topographical map of the landscape with white as high and black as low. I saved it as a low quality (...) (23 years ago, 14-Aug-01, to lugnet.cad.dev, lugnet.build.arch)
 
  Re: My latest cathedral.
 
This is great! Looks like it is straight out of Final Fantasy. Stuff like this would be great for anyone who ever wants to create a little Final Fantasy-clone RPG using LDraw renderings. (...) (23 years ago, 12-Aug-01, to lugnet.build.arch)
 
  Re: Bumble Bee Building
 
Daniel you will have to show me that when you do it..I like medieval stuff and would like to see it. Sarah (...) (23 years ago, 5-Aug-01, to lugnet.build.arch)
 
  Re: Bumble Bee Building
 
(...) If I become an Architect, I'll keep that design for a business building in mind!!! Looks great! Like a said though, its the design that hits me the most!! In fact, I'm just thinking, of making something like that-but medieval!!:-)Yes (...) (23 years ago, 5-Aug-01, to lugnet.build.arch)


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