|
In lugnet.build, Bruce Schlickbernd writes:
> In lugnet.build, Lindsay Frederick Braun writes:
> > I've always liked the wing turret concept. The theory was
> > marvelous, but in the end it wasn't nearly as marvelous as
> > the American-pioneered raised-end mounting, which became
> > standard by 1916 on capital ships of all nations.
>
> I just like complex looking things - I love really old steam locomotives and
> find the streamlined stuff boring.
Well, the modernist 1880-1920s would definitely be your period,
I'd bet. :) There's something about the tentativeness of all
that period's designs--nothing could be standard, because it
was all changing so *quickly* that even standardization was new
(at least for this period--in ships, all hades had broken loose
in 1862 when that little thing with a turret had shown up).
> > Actually, the idea of something sneaking in too small and too
> > low to hit with the HG was a real fear of capital-ship builders.
> > That's why the 88mm guns are there, and why the casemates are
> > there too. The British did away with these for several generations,
> > but the Germans kept them. Oh, and you did see the machineguns
> > on top of the flag bridge? They do angle *down*...
> >
> > ...it would be a replay of that movie whose name escapes me, where
> > the pirates take over the Coast Guard cutter just to be cut down
> > on the deck by the one machinegun, a weapon they really didn't
> > know about...
>
> The Island. Peter Benchly. Michael Caine.
Darnit, that's exactly the one I was thinking of.
> I did just that scenario in a shared-world (very long explanation which I
> will avoid) and simply point out that it was the classic cutting-out foray:
> catch 'em in port, board and overwhelm 'em before they know what was
> happening. The wake from a BB would probably sink a pirate boat at sea! :-)
Do I sense a BrikWars scenario coming on? :)
Hmmm, I wonder if they could even catch a semi-modern steamer--
but in port, yes, the game changes. The famous _Emden_ did that
kind of thing--went up against a technically superior foe and
trashed it at close range. There are even suggestions that
Graf Spee (The admiral, not the ship) could have won against
Sturdee's battelcruisers at the Falklands if he'd just kept
heading for the islands--because he'd caught both CBs in port
*without steam up*. Instead, he ran away, allowing the British
to give chase within two hours and destroy Spee's entire
squadron at long range shortly after.
Such was the power of the Dreadnought-era capital ship--even
logic could not stand against them!
best
LFB
|
|
Message is in Reply To:
33 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|