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  Re: The World according to Harshbarger, Lambrecht, and Lowell
 
(...) The mapping from these images to a sphere is a conversion to Ldraw coordinates, then a rotation based on which panel we are rendering, then a conversion from these to polar coordinates, then interpreting phi to be latitude, and theta to be (...) (19 years ago, 22-Nov-05, to lugnet.build.sculpture, FTX)
 
  Re: New MOC: Nemo II
 
(...) I can't say with 100% certainty, but I believe it's traditional yellow. -Dave (19 years ago, 22-Nov-05, to lugnet.build.mecha)
 
  Re: New MOC: Nemo II
 
This mech is hawt. I love the shape of the chest, and the position of the shoulder mounts. Lessee, you've got green, black, yellow, gray, white and dark blue, and you make it all work. That hip armor, with the white plate stripes matching the (...) (19 years ago, 22-Nov-05, to lugnet.build.mecha, FTX)
 
  Re: New Mecha: The Cub
 
(...) Oh yes, and the lone light in the room, dimly lit, made it all the more fearsome. (...) Ever since I built this; (URL) Robot>. I tried to make the heads look cool from any angle you viewed it. Because, with the black robot, when you look at (...) (19 years ago, 22-Nov-05, to lugnet.build.mecha, FTX)
 
  Re: The World according to Harshbarger, Lambrecht, and Lowell
 
(...) Would you mind sharing what software or code you used to map the image to the sphere? I'm wondering how the globe would look with (URL) one of these images> mapped to the Lego palette. --Bram (19 years ago, 22-Nov-05, to lugnet.build.sculpture, FTX)


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