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 Building / *35260 (-10)
  Re: MOC4100: Cranetruck
 
(...) Thanks Allen, It seems this creation got some attention and actually I'm a bit surprised. I didn't expect this to happen on a community where I see so many fabulous work of true LEGO artists. To stick with a limited parts selection is indeed (...) (20 years ago, 20-Jan-05, to lugnet.build, FTX)
 
  Re: MOC4100: Cranetruck
 
(...) Thanks Thomas, In my opinion my models just show some of the many possiblities what could be made with a designerset. They're mainly to stimulate people to build MOCs, that's probably why LEGO called them designersets. ;-) But if it will (...) (20 years ago, 20-Jan-05, to lugnet.build, FTX)
 
  Re: MOC4100: Cranetruck
 
(...) Too good??! There's always space for improvements, but I just do my best Paul. Hmm interesting thought that TLC consults with me on the parts selection. Would be nice ofcourse... :-D But if this would be the case it's not completely fair to (...) (20 years ago, 20-Jan-05, to lugnet.build, FTX)
 
  Re: MOC4100: Cranetruck
 
(...) WOW! This is the first I've seen of your 'designer alternates' and so I've just spent a highly enjoyable jaunt through your Brickshelf folders. Fabulous work which shows just what Lego is all about - I hope some of the designer set design (...) (20 years ago, 20-Jan-05, to lugnet.build, lugnet.general, FTX)
 
  Re: Johnny five IS alive - first MOC
 
(...) Hi Mark Thanks for your feedback. Yes, treads are working, but moving is rather bumpy. Because of the construction of the treads and the huge overall weight they easily broke up. I'll give my best to make little movies and post it here. First (...) (20 years ago, 20-Jan-05, to lugnet.robotics, lugnet.build.mecha)
 
  Re: Johnny five IS alive - first MOC
 
(...) Hi Thank you for your feedback and for adding my post to .technic. Yes it's true, moving is pretty jerky and because of the huge overall weight the treads will broke up .relatively often. Maybe I'll think about another kind of treads but I'll (...) (20 years ago, 20-Jan-05, to lugnet.robotics, lugnet.build.mecha, lugnet.technic)
 
  Re: "Aggressor", power armor dropship
 
Hey man. Cool ship. Gotta question though. Is the drop bay one continous walk through section or 3 walled off individual ones? I can't tell by the pictures. I noticed some people think the suits are too small for the bays but it seems spacious (...) (20 years ago, 20-Jan-05, to lugnet.build.mecha, lugnet.space, FTX)
 
  Re: "Aggressor", power armor dropship
 
(...) The cargo bay turned out to be a little more spacious than those power suits required. I'm kicking around the idea of building a trio of bigger mechs that fill the space. I'm glad you liked it, Dan. I hope that cap ship you previewed is coming (...) (20 years ago, 20-Jan-05, to lugnet.build.mecha, lugnet.space, FTX)
 
  Re: "Aggressor", power armor dropship
 
(...) I'm glad you enjoyed the dropship, Scott. I assume that it would fly around by means of a point-source graviton generator, so it wouldn't need vectored thrust or aerodynamic lift (they're not engines, they're generators of some kind). Given (...) (20 years ago, 20-Jan-05, to lugnet.build.mecha, lugnet.space, FTX)
 
  Re: "Aggressor", power armor dropship
 
(...) I know what you mean about trying to finish that dropship. My first attempt at this one was completely scrapped and I started over. I know what you mean about the size of the missile boxes too. I finished them and realized they were way too (...) (20 years ago, 20-Jan-05, to lugnet.build.mecha, lugnet.space, FTX)


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