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 | | Re: BUILDER'S BLOCK - AHHH...HHH!
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| No one else seems to have suggested this, but it always works for me: Start with a *limited* amount of pieces. I always find that necessity breeds invention, though others may disagree. With me, I have my pieces mostly sorted, but there is a large (...) (23 years ago, 23-Jul-02, to lugnet.space, lugnet.general, lugnet.build)
| |  | | Re: Temple of Shan-Ta-Ree
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| (...) ..oli (23 years ago, 23-Jul-02, to lugnet.castle, lugnet.build)
| |  | | updated Ideas folder
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| updated LMKWYT -p (URL) (23 years ago, 23-Jul-02, to lugnet.space, lugnet.build, lugnet.starwars)
| |  | | Re: So what *IS* a Building Instruction anyway?
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| [ XFUT lugnet.cad ] (...) Yes, but sometimes it is not exactly in an ideal form for the renderers we have at hand today. It would for example be practical, if it was possible: * to tell the renderer that something ought to be rendered as a (...) (23 years ago, 23-Jul-02, to lugnet.build, lugnet.general, lugnet.cad)
| |  | | Gnarlbark the Treant
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| I just thought I'd share with the lugnet community my latest creature MOC. It is a treant I call Gnarlbark. In case you don't know what a treant is, I'll quote from my officially official AD&D Monstrous Manual (which is where I get a lot of my (...) (23 years ago, 23-Jul-02, to lugnet.castle, lugnet.build.mecha, lugnet.announce.moc, lugnet.general) !!
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