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 Building / *20160 (-5)
  Re: The Swarm Warriors.
 
(...) I kinda got the idea for that from the Buggers in Ender's Game, and I've had it bouncing around in my mind for quite a while. Queens and workers will come next. If you kill the queens, all the workers and warriors spawned by them will sort of (...) (23 years ago, 5-Feb-02, to lugnet.build.mecha)
 
  Re: Mark's Lego Creations Update 02/03/02
 
consistently cool, mark. i don't surf as much as i used to so i had to browse the rest of your "what's new" page. i was BOWLED over by the nesquick bunny ship. you're an artist, man!! ..joseph g (...) (23 years ago, 5-Feb-02, to lugnet.space, lugnet.build)
 
  Re: The Swarm Warriors.
 
(...) Wonderful! It should look mean -- because it is. Alright, you just gave me a scene idea. (...) I was actualy planning on releasing one with two LRM-2 missle packs on its shoulders instead of the two spike-pads. (...) Again, thank you. :) -- (...) (23 years ago, 5-Feb-02, to lugnet.build.mecha)
 
  Re: The Swarm Warriors.
 
(...) That, too, is good for me! (...) *Big grin* Thanks! That's kinda what I was going for -- something smooth, but with a sudden spike in differant places. I didn't want to make them to big, and I thought that the size I got was just right. (...) (...) (23 years ago, 5-Feb-02, to lugnet.build.mecha)
 
  Re: Nosrai light mecha
 
(...) Ah, a highly underused technique, IMO. But then, lots of builders aren't that concerned with extreme articulation-- it's also hard to manage, IRL. But, I see it all the time in Hobby Japan, so I often think about implementing it in Lego-- (...) (23 years ago, 5-Feb-02, to lugnet.build.mecha)


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