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| | looking for help with some Props
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| Anyone have an idea of how to build a decent looking boat screw, or proppeller or wheel if thats your prefered term. I work at a shipyard and I hear all 3. I'm working ona model in mini-fig scale and the wheels I have no clue about yet. Can anyone (...) (23 years ago, 5-Jan-02, to lugnet.boats)
| | | | Re: The ship after the dark ages
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| (...) is especially cool--something about liner windows just make or break the model. It's sort of Carpathia-lookin'. (Is it gonna have a pool?) (...) LS@H, I'd bet. That's where I get all of mine! :D (23 years ago, 19-Nov-01, to lugnet.boats, lugnet.town)
| | | | The ship after the dark ages
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| Hey guys, After my one year dark age, I've finally begun building again. Just want to share these pictures of a new ship I'm working on (still need to work out some problems with the boxy look). It's a sorta trans-atlantic liner(ish) and I've gotten (...) (23 years ago, 19-Nov-01, to lugnet.boats, lugnet.town)
| | | | Re: SNOT Boating, con't (LONG)
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| Shaun, That's looking great! The hull's "smoothness" is very cool, The POV'd thumbnail's actually look like a real model boat hull, not lego, great job, I was at my library last night picking some WWII plane books up, and I checked for some (...) (23 years ago, 14-Nov-01, to lugnet.build.military, lugnet.boats)
| | | | RE: SNOT Boating, con't
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| (...) You can turn off perspective in POV-Ray by adding the keyword "orthographic" to the camera. For example, camera { location <x,y,x> look_at <x',y',z'> orthographic } Hope that helps! Just remember to remove the keyword when you want perspective (...) (23 years ago, 14-Nov-01, to lugnet.build.military, lugnet.boats, lugnet.cad.ray)
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