| | Post for David Winkler... The Stanford Bunny!! Todd Kubo
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| | Hello All! Hey Check this out!! I'm posting for David V. Winkler, a quiet but very talented builder in SEALUG. Be sure to check out all the other stuff he's got in the brickshelf folder if you haven't already seen it! Cheers! (URL) classic 3d test (...) (19 years ago, 12-Jul-05, to lugnet.announce.moc, lugnet.build.sculpture, lugnet.org.us.sealug, lugnet.cad)
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| | | | Re: Post for David Winkler... The Stanford Bunny!! Andrew Van Pernis
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| | | | Nice work. You can check out my take on the Stanford Bunny (URL) here> and (URL). (19 years ago, 12-Jul-05, to lugnet.org.us.sealug, FTX)
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| | | | Re: Post for David Winkler... The Stanford Bunny!! David Winkler
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| | | | (...) I was asked the following question: Wow! How did you digitize the mesh into Lego units? Did you do a "hit test" on each vertext/face within lego units, or perhaps do a boolean subtract out of a composite lego 'block'? Inquiring minds want to (...) (19 years ago, 20-Jul-05, to lugnet.build.sculpture, lugnet.org.us.sealug, lugnet.cad)
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| | | | | | Re: Post for David Winkler... The Stanford Bunny!! David Winkler
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| | | | (...) I was asked the following question: David, I just caught your article on LUGNET about usingPov-Ray, I tried the code you had posted with a .ply Ihad and it didn't work, gave me errors on the textureand translate lines, is there any chance you (...) (17 years ago, 23-Nov-07, to lugnet.org.us.sealug)
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| | | | | | Re: Post for David Winkler... The Stanford Bunny!! David Winkler
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| | | | (...) I was asked the following question: David, I just caught your article on LUGNET about usingPov-Ray, I tried the code you had posted with a .ply Ihad and it didn't work, gave me errors on the textureand translate lines, is there any chance you (...) (17 years ago, 23-Nov-07, to lugnet.build.sculpture)
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