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Sure! Since I don't... currently know how to upload stuff I'll just give you the
whole 'Spline' bit. Here it is:
#declare Spline1 =
spline {
natural_spline
-0.20, <0,50,1000>, // control point
0.00, <0,50,800>, // starting point
0.20, <-100,-50,600>,
0.40, <-300,-150,400>,
0.60, <-400,-300,200>,
0.75, <-350,-350,0>,
0.90, <-250,-150,-200>,
1.00, <-250,-800,-200>, // end point
1.20, <-70,0,300> // control point
}
// Camera (Latitude,Longitude,Radius = 30,-65,0)
camera {
location Spline1(clock)
sky -y
right -16/9*x
look_at <29.627,-26.8092,60>
angle 40
}
I learned about this on Friedrich A. Lohmueller's site:
http://www.f-lohmueller.de/pov_tut/animate/pov_anie.htm
If you want to learn all sorts of cool stuff with POV-Ray, this is a must-see.
The Spline topics are at the bottom. Thanks for your interest!
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Message is in Reply To:
| | Re: New Animation!
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| That's really cool! Any potential in sharing the .pov file? Or at least some comments? RK "Trevor Hewer" <tjhewer@cogeco.ca> wrote in message news:I0G8o3.2BF@lugnet.com... (...) was (...) It (...) (20 years ago, 10-Jul-04, to lugnet.cad.ray, lugnet.animation)
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