| | Re: My humble opinion about LDraw animation
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(...) That is a good point. Take a look at the .png format. They have made a fully extensible format which covers the simple, and covers the complex. I would suggest that any animation format should be based on an equally extensible format, probably (...) (19 years ago, 27-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
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| | Re: My humble opinion about LDraw animation
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(...) Get ready for a book... You've started to describe exactly what I want to avoid. 1. Doing something so simplistic would never be able to hold my interest, and I suspect it would not interest anyone else who intended to do anything complex. (...) (19 years ago, 27-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
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| | Re: My humble opinion about LDraw animation
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(...) In this context - a very simple or basic extension language could be used to add an animation block with keyframe/timecode information. Then, when you need to break out the big guns, you can embed POV code into it for complex techniques. The (...) (19 years ago, 26-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
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| | Re: My humble opinion about LDraw animation
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(...) If we followed that logic, LDraw would never have existed in the first place. When LDraw started out, there were already plenty of 3D modeling systems. Heck, there were already lego-brick subsets of 3D modeling systems. Yet LDraw does exist, (...) (19 years ago, 26-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
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| | Re: My humble opinion about LDraw animation
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(...) Agreed. (...) Ewe!!! I'll just throw in here that doing animations from text files is possible. But it is a nightmare once you want anything slightly complicated. I re-rendered the start and end keyframes in the PCS Dogfight animation so many (...) (19 years ago, 26-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
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| | Re: The Minifig Macro - walk that minifig
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(...) Yes, I started my LDA2001 project in the second half of the year 2001. In September 2001, I put the project on ice and have just made a handful of lame attempts to restart it. I may have the time to pick it up by the middle of September this (...) (19 years ago, 25-Aug-05, to lugnet.cad.ray, lugnet.animation)
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| | Re: My humble opinion about LDraw animation
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It appears from this discussion that methods already exist, its just that they are not particularly easy to use or accessible. Whatever solution we choose, we need to think about usability. I am a developer, and even I dont like having pull things (...) (19 years ago, 25-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
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| | Re: My humble opinion about LDraw animation
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(...) Unfortunately, I am very busy right now. Once again, I have to move and it sure takes its toll from my resources. But I'd like to repeat what I've said earlier on creating LDraw based animations. We have LD4D, we have POV-ray's support for (...) (19 years ago, 24-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
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| | Re: The Minifig Macro - walk that minifig
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Could someone make a list (and post it somewhere...) of all tyhe different walking (or other) animation options available? I can think a few more examples: * MLCad has some support for creating minifig walking animations. * LD4DModeler can model (...) (19 years ago, 5-Jun-05, to lugnet.cad.ray, lugnet.animation)
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| | Re: The Minifig Macro - walk that minifig
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(...) Hmmm... assuming that all the parts eventually get wound correctly, it would be nice if L3P did this automatically. It would then be possible to do CSG operations on models. (19 years ago, 5-Jun-05, to lugnet.animation, lugnet.cad.ray)
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