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 Animation / *663 (-5)
  Re: Automated minifig walking animation include file for Povray (Was: 8002 destroyer)
 
Hi Tore, I gave your program a spin. I'd say we are not that far away in conceptual terms. "My aim is to let the program I'm currently working on take on the grunt work." Is pretty much what I'm thinking. And the whole "march.exe" idea is right on (...) (21 years ago, 18-Feb-04, to lugnet.cad, lugnet.animation)
 
  Re: Automated minifig walking animation include file for Povray (Was: 8002 destroyer)
 
Hi Tore, Thanks for your kind words. I'll look into your system once I get home later tonight and hopefully will have some comments. It does look very intriguing to say the least. And as far as replicating its functions with POVray script, I've (...) (21 years ago, 17-Feb-04, to lugnet.cad, lugnet.animation, FTX)
 
  Re: Automated minifig walking animation include file for Povray (Was: 8002 destroyer)
 
(...) I am a really impressed. But I'm still not convinced that we can make a really flexible system for animating our LDraw based models using POV's built-in animation support. The clock statement is causing me problems. A frame_index variable (...) (21 years ago, 17-Feb-04, to lugnet.cad, lugnet.animation)
 
  Automated minifig walking animation include file for Povray (Was: 8002 destroyer)
 
(...) You make a good point. still ... Someone might find some use for (URL) this include file> that I just wiped up (link goes to instructions and download page); even if it only enables us to put together simple walking animations (with (...) (21 years ago, 15-Feb-04, to lugnet.cad, lugnet.animation, FTX)
 
  Re: A Really Flexible LDraw/POV Animation System? (Was: 8002 destroyer)
 
(...) as (...) While this certainly has its possibilities, I'm not overly excited yet. An animation is a film, and "picking between several pre-defined choices" would pretty much take all life out of it. It's great for "mechanical" animations like (...) (21 years ago, 15-Feb-04, to lugnet.cad, lugnet.animation)


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