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 Animation / *654 (-5)
  Re: what next?...
 
Hello Franklin, Google for BMP2AVI or BMP2AVI32. Play well Carsten "Franklin W. Cain" <franklin_cain@yahoo.com> schrieb im Newsbeitrag news:Ht3vAB.1Ktw@lugnet.com... (...) software (...) cannot (...) (21 years ago, 15-Feb-04, to lugnet.animation)
 
  what next?...
 
OK, I finally figured out how to get POVRAY to generate all the snapshots ("frames") for an animated sequence. Unfortunately, I don't have any software tools to take these images and combine them into a GIF, PNG, or MPEG. What do I need to download (...) (21 years ago, 15-Feb-04, to lugnet.animation, lugnet.cad.ray)
 
  Re: A Really Flexible LDraw/POV Animation System? (Was: 8002 destroyer)
 
I've modified Steve's file so that it will now pose just about any minifig you throw at it. On the negative side, the colors of the minifig's "clothing" has to bet re-set manually via variables On the positive side, it will recognize skeletons! I've (...) (21 years ago, 15-Feb-04, to lugnet.cad, lugnet.animation)
 
  Re: A Really Flexible LDraw/POV Animation System? (Was: 8002 destroyer)
 
That is very cool - combined with the minifig generator and a (potentially POVray-clock-based) keyframer, we would have a minifig animator. However, the primary function of Blobman, which is to codify "poses" into data - basically what you have (...) (21 years ago, 13-Feb-04, to lugnet.cad, lugnet.animation)
 
  Re: A Really Flexible LDraw/POV Animation System? (Was: 8002 destroyer)
 
(...) I am so excited about this. I went thruogh the program and discovered arrays and how they work. This is just a start. I am just learning like most others. Try it. Enter the pose you want at the top of the file. They are described. Here is the (...) (21 years ago, 13-Feb-04, to lugnet.cad, lugnet.animation)


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