 | | Re: Any ideas on how to do this with Technic?
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That's a good solution as well. It might be harder to make the descent *really* slow, though, as is possible with a clock-style pendulum. -- Paul Davidson, aka Tinman www.theforce.net | Your Daily Dose of Star Wars www.filmforce.net | Your Daily (...) (26 years ago, 1-Dec-99, to lugnet.technic, lugnet.adventurers)
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 | | Re: Any ideas on how to do this with Technic?
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I'm thinking of having the gears on the moveable structure itself connect to the pendulum...I'm not sure yet how much friction there will be, I may need to use a lot of lego on the structure to make it heavier. -- Paul Davidson, aka Tinman (...) (26 years ago, 1-Dec-99, to lugnet.technic, lugnet.adventurers)
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 | | Re: Any ideas on how to do this with Technic?
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Hi (...) One of us is going daft and I suspect me. Which strange, thick white gear in the RIS??? Or is this in the 1.5 version?? Mike (26 years ago, 1-Dec-99, to lugnet.technic, lugnet.adventurers)
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 | | RE: Any ideas on how to do this with Technic?
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If you want to vary the rate at which an object of constant weight moves, why not use a mechanism like an old postal scale. No, not the kind that shoots you when you look at it sideways... It involves a pendulum mounted so that when the object is at (...) (26 years ago, 1-Dec-99, to lugnet.technic, lugnet.adventurers)
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 | | Re: Any ideas on how to do this with Technic?
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(...) I may very well be wrong, but I don't think this will give the desired effect. The friction inside the gear is quite high when there is no motion, which may be a problem when the mechanism is triggered. And what's more, I don't think it will (...) (26 years ago, 1-Dec-99, to lugnet.technic, lugnet.adventurers)
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