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  Re: How would you do it?
 
(...) --snip-- (...) To take a stab at it: * The light is very high. You'll have to tweak its angle. * If you use an area_light you'll probably get the soft shadow edges * Reflection is turned off or very low * The ground has a fairly high ambience, (...) (13 years ago, 3-Jun-11, to lugnet.cad.ray)
 
  Re: May
 
(...) Thanks, Janey:-) JOHN (13 years ago, 3-Jun-11, to lugnet.trains.org.tcltc, FTX)
 
  Re: LEGO Kof mit Schleim!
 
(...) Gahh! Well, they have been moderated now. Enjoy. JOHN (13 years ago, 3-Jun-11, to lugnet.build.schleim, lugnet.trains, lugnet.trains.org.tcltc, FTX)
 
  Re: How would you do it?
 
(...) Received and replied with a zip of the .pov file and accompanying images. The settings for the brighter render is probably in the out-commented light settings in the .pov file (and without radiosity) - I don't know for sure, I fiddled so much (...) (13 years ago, 3-Jun-11, to lugnet.cad.ray)
 
  Re: LEGO Kof mit Schleim!
 
(...) Deeplinks, Brother John, Deeplinks! (13 years ago, 3-Jun-11, to lugnet.build.schleim, lugnet.trains, lugnet.trains.org.tcltc, FTX)

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