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  Re: Odd LDView Issue
 
(...) No, it could be something wrong with the substitute 4-4cyli, Either in LDView, or in the display list created on the graphics card. But I'd expect this to affect the studs as well since they also use 4-4cyli. Maybe that's a different (...) (14 years ago, 3-Sep-10, to lugnet.cad)
 
  LGEO part error in 32068
 
While rendering, I found a positional error in one of the LGEO files. The part is lg_32068: Technic Axle Joiner Perpendicular 3 Long (Steering Link). The translation of the part needs to be changed from: translate <LGBRICKWIDTH, 0, 0> to translate (...) (14 years ago, 3-Sep-10, to lugnet.cad, FTX)
 
  Re: Odd LDView Issue
 
(...) If it was a discrepant transformation matrix, then wouldn't you only expect it on ONE of the belt cylinders, not all of them? (...) This is my work PC which is a high end CAD workstation. You couldn't really ask for more memory or a better (...) (14 years ago, 3-Sep-10, to lugnet.cad, FTX)
 
  Re: Odd LDView Issue
 
(...) Looks like the transformation matrix for the cylinder primitive maybe got a row zeroed out. Could be a memory issue, or a bad graphics driver. Does it work when you disable primitive substitution? How about on a different PC? (...) (14 years ago, 3-Sep-10, to lugnet.cad, FTX)
 
  Re: Train motors comparison
 
Hi Ludo, (...) I don't know precisely for the 9V motor casing, but I think it is possible. For sure, RC and PF motors are mechanically compatible (see (URL) after moderation: (URL) Anyhow, great from LEGO to use a better (...) ...and for RC train! (...) (14 years ago, 3-Sep-10, to lugnet.trains, lugnet.robotics)

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