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  Re: LDForge - dev. plans and call for help
 
(...) The only polygons that LDView sorts are transparent ones. Everything else is handled by the OpenGL depth buffer (glEnable(GL_DEPTH_TEST), followed by glDepthFunc(GL_LEQUAL)). Transparent polygons need to be sorted before being drawn, and (...) (15 years ago, 31-Mar-10, to lugnet.cad, FTX)
 
  Re: DATHeader Update (The Reviewer Tool) Version 3.0.5
 
(...) I have fixed that problem. It has been in the xmpd.dll version 2.2.1. Now version 2.2.2 is in the download package at (URL) and detecting double lines is working again. Sorry for that trouble. cu mikeheide (15 years ago, 31-Mar-10, to lugnet.cad)
 
  Re: LDForge - dev. plans and call for help
 
(...) The polygons have to be painted on the screen in the correct order in order to have the part displayed correctly. It's not handled automatically. So I need an algorithm to sort the polygons.. and my current one doesn't work right. -Santeri (15 years ago, 31-Mar-10, to lugnet.cad, FTX)
 
  Re: Brickworld - Build On The Spot Challenge
 
(...) I had a lot of fun with this last year, and look forward to doing it again. I'm just mad Bryan never told me anything about it, until now! Looks like we have an hour less, this year. Are you sure that's a good idea, Bryan? Cool. Steve (15 years ago, 31-Mar-10, to lugnet.events.brickworld, FTX)
 
  Re: LDForge - dev. plans and call for help
 
(...) SNIP (...) -SNIP- At present I can not see the reason to sort polygons if you only want to display them. cu mikeheide (...) (15 years ago, 31-Mar-10, to lugnet.cad, FTX)


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