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  *572074 (-5)
  Re: "Dither" colors in patterned/sticker parts
 
(...) Texture maps let us wrap images to polygons. This is great for painted images on surfaces, such as mini-figure torsos or the sides of walls. Bump maps describe how each point (texel) in the texture reacts to light, by describing a virtual (...) (15 years ago, 16-Feb-10, to lugnet.cad.dat.parts)
 
  ML-CAD 3.30 Problem while parts authoring
 
Hello Michael, I have a problem while parts authoring. When I have insert a new primitive and changing the first time it's values, like the size, evrything works fine. But when I want to change the size or so again. Then the "position & orientation" (...) (15 years ago, 16-Feb-10, to lugnet.cad.mlcad)
 
  Re: "Dither" colors in patterned/sticker parts
 
(...) But that's different from parts authors being able to use bump mapping in a part file. Or specific colors actually being implemented as bumps/textures -- so 'rubber black' actually looks distinct from 'black'. (15 years ago, 16-Feb-10, to lugnet.cad.dat.parts)
 
  Re: "Dither" colors in patterned/sticker parts
 
(...) I was under the impression that LDView already uses bump mapping for the stud logos. Is that wrong? (15 years ago, 16-Feb-10, to lugnet.cad.dat.parts)
 
  Go Team Canada
 
Nothing much of note... but during the opening ceremonies and in honour of countries own Vancouver hosting the 2010 Olympic Games, I threw this simple studs up (head is studs down) mosaic of the logo (2 URLs) Good luck to all the Olympians, and (...) (15 years ago, 16-Feb-10, to lugnet.announce.moc, lugnet.org.ca.obb, FTX) ! 


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