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| | Re: Colinear Vertices
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| (...) Not that I know of. I'll think about adding a page to the LDView web site. (I don't think it's really appropriate to add it to ldraw.org, since it's LDView-specific.) (...) The precision is 0.0001. I multiply the coordinate by 10000 and then (...) (16 years ago, 11-Dec-08, to lugnet.cad)
| | | | x210c01 ChromeSilver Drill 4 x 4 x 7
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| Has anyone been working on this? I used the Peeron partnumber, would that be correct? I have determined that the shape of the "body" of the drill is extremely close to 5+(x+3)^(1/1.58), does any primitives exist that are useable for such a curved (...) (16 years ago, 11-Dec-08, to lugnet.cad.dat.parts)
| | | | Re: BayLUG in the News
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| (...) Having worked with a few news outlets local to me and seeing how they can mangle the most simple facts I think it is a great article. The only negatives would be the reference to "unwashed masses" and a lack of a URL for your website. Both (...) (16 years ago, 11-Dec-08, to lugnet.org.us.baylug, lugnet.loc.us.ca.sf, FTX)
| | | | BayLUG in the News
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| Well, I'm a little disappointed. Much of what is said in the article is not what I said in the interview. Oh well. Below is the link and the article should be in print in today's Chronicle in the "96 Hours" section. (URL) (16 years ago, 11-Dec-08, to lugnet.announce, lugnet.org.us.baylug, lugnet.loc.us.ca.sf)
| | | | Re: Colinear Vertices
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| (...) Thanks, Travis. BTW, are there guidelines for part authors that would improve smooth shading? What about precision in coincidence between conditional lines and matching polygon sides? I have seen _many_ instances where a quad should blend into (...) (16 years ago, 11-Dec-08, to lugnet.cad)
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