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 | | Re: general gaming Q: multiple dice vs. die+bonuses
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| (...) Wow. I opened this thread expecting to defend the 1d6+A option, but Dave presents a convincing argument for the Ad6. Even with an opposing defense roll (with a defense value also 1-4), a ship with defense 1 would (with a 1-6 range) dodge once (...) (18 years ago, 6-Jan-08, to lugnet.gaming, FTX)
| | |  | | Re: Four sets reviewd, but only one good one, so be warned!
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| (...) Well, yes... that's why I called it the biggest market. (...) IIRC, LEGO regards the various EU countries as seperate markets. It certainly has different distribution strategies between them. But I could be wrong. Cheers Richie Dulin (Please (...) (18 years ago, 6-Jan-08, to lugnet.dear-lego, FTX)
| | |  | | Re: space battle tactical game?
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| Hi Joe! (...) This sounds similar to Evil Stevie's Pirate Game (ESPG) which uses an 8-point compass plus rules about speed, turning, etc. based on ship size. While that is Age of Sail ships, I have thought of adapting it to a Space setting. (Well, (...) (18 years ago, 6-Jan-08, to lugnet.gaming, FTX)
| | |  | | Re: 2008/2009 LDraw.org Steering Committee: Call for Nominations
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| (...) Thank you for the nomination, but I'm going to have to decline. --Travis (18 years ago, 5-Jan-08, to lugnet.cad.dev.org.ldraw)
| | |  | | Re: Hi-speed port communication
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| (...) Hi all, the physical connection of NXTs via RS485 is just the first half of the solution... Remeber, at 2-wire RS485 you can have one master only and up to 31 slaves. To address each slave, you need to implement a special protocol which (...) (18 years ago, 5-Jan-08, to lugnet.robotics.nxt)
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