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  Re: My layout
 
Thanks for the comments! Actually I'm not too confident about my LEGO-building "talent" so this kind of feedback is really important to me. (I guess I'm not the only LEGO builder who is like that.) Not to mention that Jonathan Lopez is my favorite (...) (17 years ago, 26-Sep-07, to lugnet.town, FTX)
 
  Re: Problem with Primitive Generator
 
(...) Yes, that's the way cylinder primitives are done, and it seems to work very well. I think other primitives could be improved that way. (...) That case is not that bad - the angle where the middle line appears is divided by two, so it is an (...) (17 years ago, 26-Sep-07, to lugnet.cad)
 
  Vignette - A Hard Day's Fight - INTERACTIVE!
 
Sir Taindeath was weary after the day's battle - no matter how many evil skeletons he killed, there always seemed to be more. As the sun began to set he wondered if he would live to see the next day... (URL) now for the interactive part - YOU get to (...) (17 years ago, 26-Sep-07, to lugnet.build.vignette, lugnet.announce, lugnet.castle)  
 
  Re: Box scans
 
(...) <sniper-snip> (...) Of course it is useful, especially the rear side of the box is very important (for the alternate models). You can send it to some database/instructions server, for example Peeron. -Martin (17 years ago, 26-Sep-07, to lugnet.general)
 
  Re: Problem with Primitive Generator
 
(...) I think a solution that mostly works was invented around this time frame: (URL) of using cylinder primitives with an optional line at one end that expects to be mated with a similar cylinder primitive, you use optional lines at both ends that (...) (17 years ago, 26-Sep-07, to lugnet.cad)


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