| | Re: Sticker Generator for LDRAW / MLCAD
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(...) If you can work out regions of identical colour I believe there is a theory that says you can fill it with no more than 2N (where N is the number of corners) triangles. This is probably a good way of doing it for complex shapes. If I ever get (...) (17 years ago, 25-Jul-07, to lugnet.cad)
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| | Kiddicraft and Lego
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Hilary Fisher Page and Kiddicraft Anyone who has followed Lego history, or who perhaps has studied British educational toys, by now surely knows the connection between Hilary Fisher Pages Self-Locking Building Brick and Legos Automatic Binding (...) (17 years ago, 25-Jul-07, to lugnet.general, FTX) !!
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| | Re: Sticker Generator for LDRAW / MLCAD
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(...) Keep in mind that doing it both ways is probably a lot more difficult than just doing it one way. For example, if you have a 1-pixel thick plus sign, you need at least 3 quads (to avoid overlap), and your algorithm needs to deal nicely with (...) (17 years ago, 24-Jul-07, to lugnet.cad)
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| | Re: Sticker Generator for LDRAW / MLCAD
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(...) Sorry, long quads is really what I meant by a line. So, that's exactly what the program does. I should have an update out later today or tomorrow that combines pixels vertically as well. Thanks, Scott (17 years ago, 24-Jul-07, to lugnet.cad)
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| | Re: Sticker Generator for LDRAW / MLCAD
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(...) Hi Scott, It will be better if you put adjacent horizontal pixels into a long quad rather than a line. The renderer POV-Ray does not support the concept of lines, so they are tossed when L3P converts you LDraw file to a POV file. Kevin (17 years ago, 24-Jul-07, to lugnet.cad)
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