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  Re: Sticker Generator for LDRAW / MLCAD
 
(...) If you can work out regions of identical colour I believe there is a theory that says you can fill it with no more than 2N (where N is the number of corners) triangles. This is probably a good way of doing it for complex shapes. If I ever get (...) (17 years ago, 25-Jul-07, to lugnet.cad)
 
  Kiddicraft and Lego
 
Hilary Fisher Page and Kiddicraft Anyone who has followed Lego history, or who perhaps has studied British educational toys, by now surely knows the connection between Hilary Fisher Page’s Self-Locking Building Brick and Lego’s Automatic Binding (...) (17 years ago, 25-Jul-07, to lugnet.general, FTX) !! 
 
  Re: Sticker Generator for LDRAW / MLCAD
 
(...) Keep in mind that doing it both ways is probably a lot more difficult than just doing it one way. For example, if you have a 1-pixel thick plus sign, you need at least 3 quads (to avoid overlap), and your algorithm needs to deal nicely with (...) (17 years ago, 24-Jul-07, to lugnet.cad)
 
  Re: Sticker Generator for LDRAW / MLCAD
 
(...) Sorry, long quads is really what I meant by a line. So, that's exactly what the program does. I should have an update out later today or tomorrow that combines pixels vertically as well. Thanks, Scott (17 years ago, 24-Jul-07, to lugnet.cad)
 
  Re: Sticker Generator for LDRAW / MLCAD
 
(...) Hi Scott, It will be better if you put adjacent horizontal pixels into a long quad rather than a line. The renderer POV-Ray does not support the concept of lines, so they are tossed when L3P converts you LDraw file to a POV file. Kevin (17 years ago, 24-Jul-07, to lugnet.cad)

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