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  Re: Lunar Ice Harvester
 
(...) The modularity was actually necessary because of the size of the MOC. I wanted to be able to access any components should anything go haywire. It also gave me the opportunity to focus soley on that item so that I could pack as many details as (...) (20 years ago, 31-Jul-06, to lugnet.space, FTX)
 
  Re: Lunar Ice Harvester
 
(...) There isn't much to capture on video. I could show the cutter head rotating, the compressor working and the cutter head moving up and down. That's about all there is to it. -Duane (20 years ago, 31-Jul-06, to lugnet.space, FTX)
 
  Re: Using Blender to animate Ldraw models
 
(...) Never mind, your web page explained it (reducing object count). The import script has a function to do that, btw, called "flattening" because it reminded me of the Gimp function to join layers. It will normally only leave objects for the file (...) (20 years ago, 31-Jul-06, to lugnet.cad)
 
  Re: Using Blender to animate Ldraw models
 
(...) I'm not quite sure why you don't just parent the objects (legs, arms etc) to the bones, avoiding the deformation groups entirely? Also, sorry about my extended absence. I haven't worked on these scripts or blender in a very long time, and (...) (20 years ago, 31-Jul-06, to lugnet.cad)
 
  NXT "remotes"
 
Things have been way too quiet on here for a long time now... Since I know I won't be getting much LEGO playing time at home anytime soon, and since I was headed out of town this past weekend, I took a page from Dave K's book and took my LEGO with (...) (20 years ago, 31-Jul-06, to lugnet.org.us.laflrc)


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