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 | | Re: Truck Cab
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| (...) I like it, especially in situ:-) I'd say that the windshield looks too tall, and the nose isn't tall enough. Maybe raising the hood a full brick, which would have the effect of decreasing the windshield height as well. Actually, were it me, I (...) (19 years ago, 25-Apr-06, to lugnet.town, FTX)
| |  | | Human intervention
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| Have we ever discussed "spirit of the game" rule definitions? At what point do we refer to a human action taking place over a robot action -- specifically referring to the STARTING of a robot at the beginning of a game. Example: 1. While sumo robot (...) (19 years ago, 25-Apr-06, to lugnet.org.ca.rtltoronto)
| |  | | Re: Better late than never, BrikWars 2005 is out of the gate
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| (...) snip (...) Then you'll bothe have to came to San Diego for next years Condor mini LEGO fest. I've been asked by the con to host this again next year, and I insist that you both attend. (URL) Mat (19 years ago, 25-Apr-06, to lugnet.gaming.brikwars, FTX)
| |  | | Re: Truck Cab
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| (...) Hi Jonathan, I only just saw this today so it's a late response. I like the use of the fender parts and the overall design is quite sound but as Thomas said the windscreen looks a little blocky. My suggestion would be to go for a four-wide (...) (19 years ago, 25-Apr-06, to lugnet.town)
| |  | | Re: New parts
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| (...) Proxy-submitted to Parts Tracker, but there are a couple of new primitives missing (stud2b, stud4b). (URL) (19 years ago, 25-Apr-06, to lugnet.cad)
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