 | | Re: R2D2 Sounds - A Warning my RCX has laryngitis.
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(...) Here is the sound driver section: (URL) Bellis, if you read this you can add this schematics to your RCX circuit collection to get everything together) It seems impossible that you have fried anything if you still get on/off sound: there is (...) (21 years ago, 22-Jun-05, to lugnet.robotics)
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 | | Re: Seemingly insane poly counts in official games - how?
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(...) Hi Stefan, My guess is that the studs are a special primitive which is just attached as a bitmap. A cylinder is very quick to render and so a simple routine to map an angle to a cone bitmap which is then added in the right place wouldn't be (...) (21 years ago, 22-Jun-05, to lugnet.cad)
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 | | Re: Seemingly insane poly counts in official games - how?
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(...) I'm guessing it is because each in game object is a single instanced mesh that has been severely optimised rather than a collection of individual part and subpart meshes that are all being drawn regardless of whether they are visible or not (...) (21 years ago, 22-Jun-05, to lugnet.cad, FTX)
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 | | Re: Coolest Brickshelf account
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(...) (URL) I can't remember where I originally downloaded it from :( (21 years ago, 22-Jun-05, to lugnet.build, lugnet.cad, lugnet.cad.dat.models.sets, lugnet.trains)
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 | | Re: Coolest Brickshelf account
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"Jaco van der Molen" <jmolen@zonnet.nl> wrote in news:IIG4Gr.yEz@lugnet.com: (...) :) You may want to re-check periodically. I'm constantly updating renders whenever I find a better way to make them, or .mpd's whenever new missing pieces become (...) (21 years ago, 22-Jun-05, to lugnet.build, lugnet.cad, lugnet.cad.dat.models.sets, lugnet.modelteam, lugnet.space)
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