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  *486626 (-5)
  Re: Santa Fe El Capitan Hi-Level
 
(...) This was a troubling issue during my development of the Hi-Level cars. The grey colour change and the disappearance of the Club Car gave me months of pause. I stopped working on the design. I finally decided to pick it back up and finish it (...) (21 years ago, 23-Dec-04, to lugnet.trains)
 
  Re: Santa Fe El Capitan Hi-Level
 
(...) I tried; but, I never found a way to get a build-up equivalent to have place the lower level floor to be at the same height as the split-level train baseplate. Uhm, may I humbly and cautiously suggest... using black split-level train (...) (21 years ago, 23-Dec-04, to lugnet.trains, FTX)
 
  Re: Santa Fe El Capitan Hi-Level
 
(...) Wow! That's a really good way to approach getting the parts you need. The part acquisition has always troubled me. I want people to have as easy a time building the model as possible, and making an MPD file available to assist this process (...) (21 years ago, 23-Dec-04, to lugnet.trains, FTX)
 
  BrickMechs: The Ripper and the Jolly Reaper
 
Two new Mechs in the BrickMech modular format. General gallery when moderated: (URL) arms on these are from September, when Rick Hallman and I bought some MechWarrior booster packs (WizKids) at Foundation Con. I was never inspired on the legs--a (...) (21 years ago, 23-Dec-04, to lugnet.build.mecha, lugnet.gaming)
 
  Re: Putting downt the Riot
 
(...) What an awesome contribution! What it reminds me of, more than anything, is the video game Future Cop: LAPD. This is just the kind of thing that would be a scenario for that game, where you pilot a Mech to put down riots, etc. I can just (...) (21 years ago, 23-Dec-04, to lugnet.space, lugnet.build.mecha, FTX)


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