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In lugnet.people.teens, Paul Baulch wrote:
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In lugnet.people.teens, Daniel Rubin wrote:
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I think this important to note. I think alot of us, or at least myself, get
stuck in a if you dont have something nice to say, dont say anything at
all mentality. I will keep this in mind and try and do more critiquing...
says the guy who hasnt posted in a couple weeks because hes too busy with
work and school.
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Critiquing is tough. Ive been giving ad-hoc critiques of almost everything
for years and I still havent got the hang of it... in fact, I often get the
feeling that it has worked against my favour. I dont think Id recommend it.
Then again, maybe youre talking about something slightly different!
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I reckon youre pretty fair with your critiques, Paul. But youre right, they
can be difficult, mainly because one is always unsure how they will be taken.
Heres what I reckon: If you want your work critiqued, ask for it, even to the
point of inviting people to be brutally honest. But, be prepared for people to
take you up on it - I know it can be hard to accept what may appear to be a
negative comment. So, if someone, particularly if its a builder you admire,
rips your model to shreds, dont get your shackles up, but look at it as an
opportunity to learn from the masters.
On the other side, when critiqueing a model, it sucks isnt very helpful.
Point out aspects that do or dont work, and explain why. If something doesnt
work, offer a suggestion on how it may be improved. Be nice.
At the risk of speaking for others, I think we all like to see builders improve
their skills, and only want to help. For me, being relatively new here myself,
Ive found great value in others ideas on how to improve my mocs (whether I
implement them or not). Which is not to say that my vanity doesnt also
appreciate the Back Patting posts though. :)
Cheers,
Allister
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When critiquing I try to do a few things, most importantly provide encouragment,
for some people its a big thing to present their new MOC to the world. I try to
gauge the level of the builder (which isnt really an age thing) from the tone
of their post and set the level of the critique to suit I also try to put a
positive comment in, pick up on the best points of the model and a constructive
critism, i.e. this bit could be better, have you thought of doing it this way?
Tim
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In lugnet.people.teens, Tim David wrote:
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When critiquing I try to do a few things, most importantly provide
encouragment, for some people its a big thing to present their new MOC to the
world. I try to gauge the level of the builder (which isnt really an age
thing) from the tone of their post and set the level of the critique to suit
I also try to put a positive comment in, pick up on the best points of the
model and a constructive critism, i.e. this bit could be better, have you
thought of doing it this way?
Tim
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Its encouraging to know that .space espouses the value of constructive
criticism! For the record, Id love critiques for all my future models. As
long as its constructive, Im ready! ;-)
Andrew
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In lugnet.space, Andrew Engstrom wrote:
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In lugnet.people.teens, Tim David wrote:
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When critiquing I try to do a few things, most importantly provide
encouragment, for some people its a big thing to present their new MOC to
the world. I try to gauge the level of the builder (which isnt really an
age thing) from the tone of their post and set the level of the critique to
suit I also try to put a positive comment in, pick up on the best points of
the model and a constructive critism, i.e. this bit could be better, have
you thought of doing it this way?
Tim
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Its encouraging to know that .space espouses the value of constructive
criticism! For the record, Id love critiques for all my future models. As
long as its constructive, Im ready! ;-)
Andrew
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hey, I wasnt speaking for .space but generally! I didnt see where the FUT had
been set!. However I do look into .space and other places quite a lot (although
I mainly read .trains and .cad) so Ill keep an eye out. If a MOC is good its
good whatever the subject.
Tim
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