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Subject: 
Review of MB 3660: Dread Eye's Phantom
Newsgroups: 
lugnet.off-topic.clone-brands
Date: 
Mon, 20 Jun 2005 16:55:03 GMT
Viewed: 
3741 times
  
Review of Dread Eye’s Phantom MSRP: $49.99

Before I begin, we need to get a few things out of the way: One: The Figures: These are the sculpted and highly detailed figures I discussed in an earlier review, and if you simply don’t like them, you won’t like them here, either. I like them. Further observation (of readily available info!) reveals that these are properly described as Collectible Micro Action Figures™ rather than “minifigs.” Two: Juniorization: Some have expressed, with reasonable justification, dissatisfaction with the specialization and juniorization of the ships in this series. Having now built this ship, I can confirm that the pieces are highly specialized, and but juniorization is less a factor than it might seem, because many of the “juniorized” elements wouldn’t break down into simpler components anyway. It can be argued that the hull itself could have been made of several elements (like this) and I suppose that’s a legitimate complaint. However, I’ve come to identify this trend toward modularization as a means of straddling the “playset” a la Playmobil and the “building set” a la LEGO. If this represents a fatal flaw for you, then you might as well stop reading.

Otherwise, read on.

Number of pieces: 100
Number of figures: 5
Accessories: Dagger, assorted spectral weapons, coins, gems, torches, spiders, one octopus, three cannons, three barrels, treasure chest, anchor, chain

The set comes in a big box with impressive graphics and a flip-up boxcover revealing still more graphics and a brief storyline about the Phantom. The eponymous Dread Eye is visible through a little window in the box. The set is packaged in a number of polybags, adhering to the conventional “like with like” method (mast elements together, figure accessories together, etc.) One point of note: the figures are bagged individually, and I presume that this is intended to avoid an accidental and confused mingling of limbs detached during shipment. The instructions are very clear and use the standard visual inventory of parts used in the current step as well as “ghosting” of previous steps.

Building wasn’t difficult, for the most part; this supports the notion of a playset enabling the builder to get into playing as quickly as possible. Purists will decry this, but that’s where the market is, and I really didn’t mind it much in this case. The ship rolls on four wheels in the hull’s underside.

The colors are excellent. Elsewhere I praised the rich, deep colors of the new figures, and this is followed here, too. Dread Eye himself is a highly detailed sculpt, with a tri-corn hat, a hook in place of his right hand, and a peg leg in place of his left. For a tiny figure, he’s surprisingly sinister, as are three other included skeletons. The set also comes with a Pyrate prisoner, equally detailed.
The ship is mostly dark brown with dull metal elements and extensive yellowed-bone detailing. According to the provided story, the ship was carved from the skeleton of a whale. Not sure how feasible that is, but there’s a bunch of bone to be seen here, so maybe they pulled it off. The masts and keel are composed largely of vertebrae, and ribs make up a lot of the hull’s framing. Even the ship’s wheel is fashioned from a lashed-together hoop of bone! In addition to the whale bones, numerous figure-sized skulls abound. In a brilliant stylistic choice, the anchor is made from a spine-and-pelvis assembly—really clever! The hull has several sections of membranous “heavy water,” which is a trans-blue flexible sheet intended, I think, to evoke some kind of ectoplasm. I like the texture, and it really fits the ship’s character. The sails are very light and look to be shreded (as all undead ships would have them, of course!), and they flutter gratifyingly on the slightest breeze. No rigging, though.
My favorite aspect is the figurehead, a horrific wraith-like figure, mouth agape, with hands gripping the bowsprit and bow railing. The whole effect is gratifyingly creepy, very well conceived and executed!

The three cannons use the MB standard spring-load and sit below a grate in the deck. They’re fired individually, but to fire them the grate must be opened. Also, when pressed, the cannons activate a small switch in the hull that causes the ship to light up. Like a dummy, I didn’t buy batteries, so I haven’t seen this yet. Doh! One downside: the packaging makes it appear that three cannons face both port and starboard (for a total of six), but this is achieved by turning the cannons around. There’s no built-in way to do this, and the cannons must be removed and replaced, so you’d better be sure that you sail up on the proper side when attacking. To be fair, I would have realized the correct count if I’d looked more closely.

The foredeck has a hatch in which the treasure chest can be hidden, and part of the rear deck can break away to simulate battle damage (and to dump anyone who happens to be standing there). Between the two staircases there’s a hole in the deck into which prisoners can be thrown to “feed” the ship. I loved this bit, because it kept with the ghostly and malevolent atmosphere and also gave another aspect of playability. The figures can be retrieved through a hatch at the bottom-rear of the hull (through which the ship excretes, presumably). Another point of battle damage is the rear mast; if the spring-loaded collar of vertebrae is pressed down, the hinged mast topples partway. The hinge is also springloaded, so the toppling is slower than on LEGO “battle damaged” ships, and the mast is bound to the other mast and the stern by elastic “rigging” lines. The collapsing has a crow’s nest, and a figure standing in it can be thrown into the sea when the mast is collapsed. This is well designed, because with the vertebrae collar in place, the mast stands firmly upright. Additionally, a section of the deck railing can also break away; this mainly serves to give access to the cannon deck, but it can also simulate battle damage.

How does it rate? It’s utterly fantastic, in my opinion, vastly (or is that avastly) superior to Captain Redbeard’s Pirate Ship, with a comparable number of pieces. Among purists it might not compare well to the Red Beard Runner (which coast a whole lot more, BTB), but neither does any of LEGO’s current Pirates offerings. And if you set up a Pirate wargame between either of the above and Dread Eye’s Phantom, there’s no question which ship would simply look cooler. To the casual spectator (rather than an AFOL) the Phantom is, I think, far and away a more menacing and interesting ship, even if it lacks the broad building-versatility of true brick-based Pirate ships. The completed ship looks like a well-crafted model, and as a setting it offers great atmosphere and playability.

Excellent. Excellent. Excellent.

Dave!



Message has 1 Reply:
  Re: Review of MB 3660: Dread Eye's Phantom
 
(...) Wow! I've been toying with the Dread Eye's Phantom as well and was extremely impressed. This review is extremely detailed and 100% accurate. It is a little unrealistic that the entire ship is said to be carved from the skeleton of a whale. (...) (19 years ago, 21-Jun-05, to lugnet.off-topic.clone-brands, FTX)

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