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In lugnet.fun.gaming, Frank Filz writes:
> As far as pre-sighting a spot, I think the fortress player can have
> everyone but the head GM turn away while pointing to a spot (or if the
> head GM is playing the fort, he can point out the spot to a group of
> players not involved with the fort). Another way would be to write the
> spot down on paper (estimating ranges from landmarks - and it would
> probably be fair to use a pirate ship as a landmark, you just need to
> ask the pirate player to leave a marker where his ship was, pointing in
> the direction of the ship - the way you would use this is specifying a
> sighting like '12" in front of the Pink Princess', the idea being that
> you are assuming the Pink Princess will continue straight for 12".
>
> The seige mortar sighting should be made at the same time initiative 1
> ships are plotting movement. I would also allow the seige mortar to take
> opportunity fire. Actually, I'd allow any fortress cannon to take
> opportunity fire, however, such fire should be limited to a target
> within a narrow wedge in the direction the cannon is pointing at the
> beginning of the turn (and the fortress owner can turn the cannon during
> the initiative 1 movement plotting phase).
>
> The actual effects of opportunity fire could not actually apply until
> the cannon shooting phase (in otherwards, if a mast is toppled or the
> ship loses enough crew that it is no longer able to be properly handled,
> you would't take that into consideration, likewise if a cannon were
> destroyed or cannon crew killed, the ship could still fire that cannon).
>
> It might also be worthwhile to allow ships to use opportunity fire. We
> had a few situations in the pirate game where ships passed each others
> broadsides, but the final positions left a ship not able to bring their
> broadside to bear. Unfortunately, this probably adds too much
> complexity, and there is something to be said for skilled navigation to
> allow avoidance of the enemies broadside.
>
> --
> Frank Filz
I like the way the mortars are shaping up. Opportunity fire for a fort really
is an appropriate advantage, as long as normal initiative time between shots
isn't violated, simulating load/reload time.
Sean, the pirate mad
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OK, pics of the Pirate Game Siege Mortar are up:
http://www.msu.edu/user/braunli1/mortar.html
I'll provide more info if needed, but I'm dead tired right now...just back from
MI. I'm crossposting it to .build given all the questions I had about the things
at Brickfest, but followups will remain in .fun.gaming. Hey, maybe you
non-Pirates folks can find a use for this little whomper too...
best
Lindsay
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