|The BrickCon 2012 Presentation/Session/Activity schedule is being|
finalized this weekend before the program goes to press, so if you'd like
to give a talk/moderate a roundtable/run an activity I need a title,
description, and requirements by September 15, this Saturday.
Also due this Saturday are Audio/Visual stuff associated with a
presentation (such as PowerPoint presentations, videos, or projected
images) which need to go to Nicole, our AV master. Contact me for her
Relatedly, the Virtual LEGO Room Tour, hosted by Carlyle Livingston, will
be returning to BrickCon this year.
Basically, this will be a roundtable where people bring pictures of their
Lego storage/build/sorting areas and do a show and tell. Since
those are projected images they will also need to be taken and sent to
Nicole by the end of Saturday.
BrickCon is an annual adult Lego fan convention and exhibition in Seattle
since 2002. BrickCon 2012 will be October 4, 5, 6, and 7 at the Seattle
Center Exhibition Hall and Northwest Rooms
|I want to thank everyone who participated in this year's SMART display at|
BrickCon. It was absolutely amazing! We couldn't have done it without everyone's
help. Every element was crucial, and worked amazingly! Named "BallMageddon"
because either it was going to be a catastrophic failure, or a spectacular
exhibit that everyone who saw it would remember for a LONG time! I'm very
pleased to say it was the latter!
Here's who contributed:
Gus designed the display and an amazing 'wave' that carried the balls in front
of the display.
Kyle built the final lift that brought the balls into the display, as well as
the sorter that took the balls coming out of the display, and returned them to
their proper bins.
Andrew built the "rainbow stairs", one of the two most commented on parts of the
display, which took the balls coming out of the display and gave them their
initial lift to get them rolling towards their destination.
Sean built a wonderful ball escalator that took the balls from near ground-level
and got them all the way to the top of the bins where they got sorted by Kyle's
Of course the wonderful and beautiful hoppers built by Dan were essential. I'm
not sure how many versions he built before creating one that wouldn't jam. Now
he understands the many ways that balls will form voids when you try to pull one
out of a pile. I'm not sure that he entirely believed us when he volunteered to
build the hoppers. Also worth mentioning here is Doug's interesting pattern to
stretch bricks to allow such large bins to be built with a limited supply of
parts. And equally important was Alex's contribution of building pushers to get
the balls onto the conveyors! Thanks to this vital improvement, we didn't have
to stir the balls constantly to make sure that we had the constant supply of
balls we needed!
I built the display generator, and want to thank Craig for the suggestion of
rejecting balls by default.
Craig built one of the other much-commented on part of the display: a wonderful
rotating loop that lifted balls. He took the advice that the public loves to see
interesting motion, and that the most interesting part of the display is the
motion the balls go through to get to the display, which only provided a
rationale to the balls movement.
Craig also built a wonderful arm that took the rejected balls and returned them
to be sorted. Unfortunately we couldn't get this working on Saturday, as there
were so many other problems that needed to be solved first, but Craig got the
arm working very quickly on Sunday, and it worked like a charm!
One part of the display that didn't officially make it into the display proper
was Mark's balancing, ball-carrying robots. Originally the intent was that these
robots would carry the reject balls from the display generator back to the
sorter (a role that was taken over by Craig's arm). But Mark wisely recommended
that with two extremely complex and error in-tolerant displays, it was better to
separate them and get them working independantly. At some later date we can
combine them. In any case, Mark DID get his balancing robot display working, and
it was equally interesting to watch! I look forward to seeing how this part of
the display evolves in the future.
With a display like BallMageddon, the balls need to be 100% reliable on their
path from the generator to the display board. One lost ball will shift the
entire display, and just two lost balls will result in an incomprehensible mess.
So I want to provide a final and very heartfelt THANK YOU! to Gus for all the
debugging in getting the display working reliably over the weekend. It started
off requiring constant human help to continue working. By early Sunday, though,
it would run for hundreds of balls without any error at all.
Thanks again, to everyone who participated, and all your wonderful devices! I've
thrown together two videos of our display. Please check them out:
|The deadline to submit proposals for sessions at BrickCon 2011 is Wednesday,|
September 7. Earlier submissions are better and more likely to be scheduled at
a preferred time (for example, not during the scheduled meal breaks 12-1 and
6-7:30 each day).
Sessions already scheduled include a LEGO Ambassador Q&A, a chat with LEGO
designer Pierre Normandin, drafts (sets 7346 and 4182), a film fest, a Dirty
Brickster, the Wacky Race and many more.
Past sessions that no one has yet expressed an interest in running this year
include the Landscaping Roundtable, the Virtual LEGO Room Tour, packaing MOCs,
If you would like to run a session at BrickCon this year please send a proposal
to Thomas Garrison as soon as possible. Include a title, a brief description
suitable for inclusion in the program, facilities requirements, and any schedule
BrickCon is an annual convention and exhibition for adult fans of LEGO at the
Seattle Center in Seattle,Washington, the first weekend of October. BrickCon
2011 will be September 29--October 2. Registration is limited to 500, 272 of
whom have already registered.
The cutoff for brick badges and goody bags is September 15. For more
|In lugnet.events.nwbrickcon, David Schilling wrote:|
> This year's robot competition at BrickCon will be a racing competition. Build
> and program a robot able to race around an irregularly shaped gradient track
> while avoiding obstacles on the track. [...]
Here are the results of the Robot Racing competition:
Michael Schumacher Award (first place): Gus Jansson -- total time: 8:10
Jeff Gordon Award (second place): Steve Putz -- total time: 9:13
Dale Earnhardt Award (third place): Heidi Lovett -- total time: 10:55
Special awards were also given out for special achievements.
Smokey Yunick Award (most innovative): Heidi Lovett
Kimi Raikkonen Award (hard luck): Mark Kenworthy
Paul Tracy Award (best crash): Doug Bell
John Force Award (funniest): Richard Mussler Wright
The Jacques Villeneuve Award wasn't given due to the lack of participants.
Perhaps next year?
Steve Putz has posted a couple of videos on youtube:
Thanks to everyone for participating, and Steve for posting the videos.
|I have uploaded the slides I presented at BrickCon 2010. The slides go through|
a complex example which includes two different ways of creating 3D models,
combining them together, and building the sculpture.
Low resolution PDF and Powerpoint are both available. Enjoy, and please let me
know if you build something using LSculpt!¬