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 CAD / Ray-Tracing / 3039
Subject: 
Re: How would you do it?
Newsgroups: 
lugnet.cad.ray
Date: 
Thu, 2 Jun 2011 19:37:35 GMT
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In lugnet.cad.ray, Anders Isaksson wrote:
Kevin L. Clague wrote:
I'm not much of a POV expert, but it looks to me like Jeroen used a
single light source (I only see one shadow per model).

You can use many lights, and still have a single shadow by making all lights
but one 'shadowless' (a modifier to the POV light description). I often put
a (not too bright) shadowless light at the same position as the camera, to
make sure there's at least *some* light into all the cavities you can see.

How bright is "not too bright"? These lights don't obey the r**2 law like real lights do, right? I noticed that if I have several rgb<1,1,1> lights the scene seems "overilluminated"   Do you use .5 or so for the not too bright ones?


Subject: 
Re: How would you do it?
Newsgroups: 
lugnet.cad.ray
Date: 
Thu, 2 Jun 2011 20:36:26 GMT
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19572 times
  
Larry Pieniazek wrote:

How bright is "not too bright"? These lights don't obey the r**2 law
like real lights do, right? I noticed that if I have several
rgb<1,1,1> lights the scene seems "overilluminated"   Do you use .5
or so for the not too bright ones?

Actually, the sum of *all* your lights should not be too much over <1,1,1>
as some parts of the image may be saturated.  I usually use 0.5-0.7 for the
*brightest* light, and 0.1-0.3 for filler lights.

Remember it's easy to modify light intensity by placing the multiplier
before the 'light vector', like

  0.2*<1, 1, 1>

this makes it easier to test different values, especially if you are
experimenting with colored lights.

--
Anders Isaksson


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