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 CAD / Ray-Tracing / *3035 (-5)
  Re: How would you do it?
 
(...) You can use many lights, and still have a single shadow by making all lights but one 'shadowless' (a modifier to the POV light description). I often put a (not too bright) shadowless light at the same position as the camera, to make sure (...) (13 years ago, 2-Jun-11, to lugnet.cad.ray)
 
  Re: How would you do it?
 
It looks to me like each model / row of models was rendered in POV-Ray individually and then PhotoShopped together. Probably removed any reflections when combined on to one image. Scott (13 years ago, 2-Jun-11, to lugnet.cad.ray)
 
  Re: How would you do it?
 
(...) Hi Larry, I'm not much of a POV expert, but it looks to me like Jeroen used a single light source (I only see one shadow per model). I'd guess the light source is very far away (to simulate sunlight) because all the shadows cast proportionate (...) (13 years ago, 2-Jun-11, to lugnet.cad.ray)
 
  How would you do it?
 
A long time ago, Jeroen kindly rendered this image for me in POVRay (URL) the source got lost. Now I need it much much larger so I'm trying to recreate it. I am all the way there (all models positioned right, etc) except for the lighting/shadows. (...) (13 years ago, 2-Jun-11, to lugnet.cad.ray)  
 
  Re: POVRay Error: lg_defs.inc
 
(...) The bug in LDView means that any sloped bricks that have LGEO versions won't work if they use a color not directly supported by LGEO. Your model used color 0x6FFFFFF (which is transparent full white) for at least one brick that contained a (...) (13 years ago, 26-May-11, to lugnet.cad.ray)


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