|
In lugnet.cad.dev.mac, Orion Pobursky wrote:
> In lugnet.cad.dev.mac, Don Heyse wrote:
> > Since we seem to be talking about performance measurements, what do
> > you think about comparing the the current yardstick: l3lab? On my fairly
> > old 500Mhz PC with a TNT video card l3lab prints this for stats.
> >
> > Timing:
> > Load: 1222 ms
> > Draw: 8442 ms
>
>
> On my laptop with a Pentium-M 1.4GHz, 512MB RAM, ATI Mobility Radeon 9000:
> Timing:
> Load: 3325 ms
> Draw: 3164 ms
>
> On my desktop with a P4 3Ghz, 1GB DDR400 RAM, ATI Radeon 9800 Pro 128MB:
> Timing:
> Load: 2062 ms
> Draw: 1204 ms
Well, for what it's worth, here are my numbers on a P4 2.4GHz, ATI 9700 Pro
128MB:
Load: 3437 ms
Draw: 1907 ms
It's worth noting that if I load the file a second time, the load portion drops
to 313 ms, so the only way to be sure that disk cache isn't playing havoc with
your numbers is to reboot and do it first thing.
--Travis Cobbs
|
|
|
In lugnet.cad.dev.mac, Travis Cobbs wrote:
> In lugnet.cad.dev.mac, Orion Pobursky wrote:
> > In lugnet.cad.dev.mac, Don Heyse wrote:
> > > Since we seem to be talking about performance measurements, what do
> > > you think about comparing the the current yardstick: l3lab? On my fairly
> > > old 500Mhz PC with a TNT video card l3lab prints this for stats.
> > >
> > > Timing:
> > > Load: 1222 ms
> > > Draw: 8442 ms
> >
> >
> > On my laptop with a Pentium-M 1.4GHz, 512MB RAM, ATI Mobility Radeon 9000:
> > Timing:
> > Load: 3325 ms
> > Draw: 3164 ms
> >
> > On my desktop with a P4 3Ghz, 1GB DDR400 RAM, ATI Radeon 9800 Pro 128MB:
> > Timing:
> > Load: 2062 ms
> > Draw: 1204 ms
>
> Well, for what it's worth, here are my numbers on a P4 2.4GHz, ATI 9700 Pro
> 128MB:
>
> Load: 3437 ms
> Draw: 1907 ms
>
> It's worth noting that if I load the file a second time, the load
> portion drops to 313 ms, so the only way to be sure that disk cache
> isn't playing havoc with your numbers is to reboot and do it first
> thing.
Ah, that explains my mysteriously low load time. I did the measurement
on the 2nd try.
So, I'd say anything drawing in the fps range is certainly getting some
benefit from the opengl acceleration.
Don
|
|
|