| | | | | Could someone point me toward a good reference on how to extract the angles from
a transformation matrix?
Also, how about a reference to how to detect bow-tie quad?
Thanks in advance,
Orion
| | | | | | | | | | | | | In lugnet.cad.dev, Orion Pobursky wrote:
> Could someone point me toward a good reference on how to extract
> the angles from a transformation matrix?
http://news.lugnet.com/cad/dev/?n=5362&t=i&v=a
> Also, how about a reference to how to detect bow-tie quad?
http://news.lugnet.com/cad/dev/?n=3535
Note that the link inside above posting to L3Input.cpp is dead, please use
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/*checkout*/ldglite/ldglite/L3Input.cpp?rev=1.7
For much more info on quads, please read http://www.lugnet.com/cad/dev/?n=2919
/Lars
| | | | | | | | | | | | | | | | | In lugnet.cad.dev, Lars C. Hassing wrote:
> In lugnet.cad.dev, Orion Pobursky wrote:
> > Could someone point me toward a good reference on how to extract
> > the angles from a transformation matrix?
>
> http://news.lugnet.com/cad/dev/?n=5362&t=i&v=a
>
> > Also, how about a reference to how to detect bow-tie quad?
>
> http://news.lugnet.com/cad/dev/?n=3535
> Note that the link inside above posting to L3Input.cpp is dead, please use
> http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/*checkout*/ldglite/ldglite/L3Input.cpp?rev=1.7
>
> For much more info on quads, please read http://www.lugnet.com/cad/dev/?n=2919
> /Lars
Cool, Thanks.
--Orion
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