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Subject:
Math questions
Newsgroups:
lugnet.cad.dev
Date:
Sun, 29 Jun 2003 22:45:04 GMT
Viewed:
1193 times
Could someone point me toward a good reference on how to extract the angles from
a transformation matrix?
Also, how about a reference to how to detect bow-tie quad?
Thanks in advance,
Orion
Subject:
Re: Math questions
Newsgroups:
lugnet.cad.dev
Date:
Mon, 30 Jun 2003 10:28:47 GMT
Viewed:
1148 times
In lugnet.cad.dev, Orion Pobursky wrote:
>
Could someone point me toward a good reference on how to extract
>
the angles from a transformation matrix?
http://news.lugnet.com/cad/dev/?n=5362&t=i&v=a
>
Also, how about a reference to how to detect bow-tie quad?
http://news.lugnet.com/cad/dev/?n=3535
Note that the link inside above posting to L3Input.cpp is dead, please use
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/*checkout*/ldglite/ldglite/L3Input.cpp?rev=1.7
For much more info on quads, please read
http://www.lugnet.com/cad/dev/?n=2919
/Lars
Subject:
Re: Math questions
Newsgroups:
lugnet.cad.dev
Date:
Mon, 30 Jun 2003 16:19:05 GMT
Viewed:
1545 times
In lugnet.cad.dev, Lars C. Hassing wrote:
>
In lugnet.cad.dev, Orion Pobursky wrote:
>
>
Could someone point me toward a good reference on how to extract
>
>
the angles from a transformation matrix?
>
>
http://news.lugnet.com/cad/dev/?n=5362&t=i&v=a
>
>
>
Also, how about a reference to how to detect bow-tie quad?
>
>
http://news.lugnet.com/cad/dev/?n=3535
>
Note that the link inside above posting to L3Input.cpp is dead, please use
>
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/*checkout*/ldglite/ldglite/L3Input.cpp?rev=1.7
>
>
For much more info on quads, please read
http://www.lugnet.com/cad/dev/?n=2919
>
/Lars
Cool, Thanks.
--Orion
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