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 CAD / LDraw Files / Parts / 5668
Special: 
[DAT] (requires LDraw-compatible viewer)
Subject: 
Re: Conditional lines on sloped wedge parts 43720 and 43721
Newsgroups: 
lugnet.cad.dat.parts
Date: 
Wed, 27 Apr 2005 00:08:52 GMT
Viewed: 
4330 times
  
In lugnet.cad.dat.parts, Niels Karsdorp wrote:
In lugnet.cad.dat.parts, Lars C. Hassing wrote:

In lugnet.cad.dat.parts, Steve Bliss wrote:

I'm pretty sure that's going to be the problem with *any* partition of this
surface into polygons.  Having a mathematical description of the surface would
be good, because then we could potentially create a primitive for the surface,
and rendering programs could substitute a smooth-curve construct for the
primitive.

I have made a 43720.inc for the test of the coming L3PPARTS.
The mathematical description of the surface is:
   80x + 40y + yz = 0
and I have used the POV primitive quadric:
   quadric {
      <0,0,0>, <0,0,1>, <80,40,0>, 0
      clipped_by { box { <-20,0,-40>, <0,20,40> } }
   }


Looks good.
Should we create a new primitive with the next dimensions:?
2 24 0 0 1 0 1 1
2 24 1 0 -1 0 1 -1
2 24 0 0 1 1 0 -1
2 24 0 1 1 0 1 -1
and a POV-quadric version in the coming L3PPARTS.

As the outer twisted surface of the parts with this shape are
pretty the same size, the inner surface differs among these parts
(in 43720/43721 the inner surface has a z-size of 72,
in 45407 the inner suface has a z-size of 76).
With a general primitive it can be stretched to any dimension.

Good idea with a twist primitive (twist.dat ?).
Perhaps it would be simpler if it were only in one octant:
    2 24 0 0 0  0 0 1
    2 24 0 0 1  1 1 1
    2 24 1 1 1  0 1 0
    2 24 0 1 0  0 0 0
POV code would be:
    //x - yz = 0
    quadric {
       <0,0,0>, <0,0,-1>, <1,0,0>, 0
       clipped_by { box { <0,0,0>, <1,1,1> } }
    }
/Lars


Special: 
[DAT] (requires LDraw-compatible viewer)
Subject: 
Re: Conditional lines on sloped wedge parts 43720 and 43721
Newsgroups: 
lugnet.cad.dat.parts
Date: 
Wed, 22 Sep 2010 03:37:20 GMT
Viewed: 
19890 times
  
In lugnet.cad.dat.parts, Lars C. Hassing wrote:
I have made a 43720.inc for the test of the coming L3PPARTS.
The mathematical description of the surface is:
    80x + 40y + yz = 0
and I have used the POV primitive quadric:
    quadric {
       <0,0,0>, <0,0,1>, <80,40,0>, 0
       clipped_by { box { <-20,0,-40>, <0,20,40> } }
    }


Looks good.
Should we create a new primitive with the next dimensions:?
2 24 0 0 1 0 1 1
2 24 1 0 -1 0 1 -1
2 24 0 0 1 1 0 -1
2 24 0 1 1 0 1 -1
and a POV-quadric version in the coming L3PPARTS.

As the outer twisted surface of the parts with this shape are
pretty the same size, the inner surface differs among these parts
(in 43720/43721 the inner surface has a z-size of 72,
in 45407 the inner suface has a z-size of 76).
With a general primitive it can be stretched to any dimension.

Good idea with a twist primitive (twist.dat ?).
Perhaps it would be simpler if it were only in one octant:
    2 24 0 0 0  0 0 1
    2 24 0 0 1  1 1 1
    2 24 1 1 1  0 1 0
    2 24 0 1 0  0 0 0
POV code would be:
    //x - yz = 0
    quadric {
       <0,0,0>, <0,0,-1>, <1,0,0>, 0
       clipped_by { box { <0,0,0>, <1,1,1> } }
    }
/Lars

Ok so it's been a few years, but I took another look at this.
Did anybody ever make a twist primitive?  It appears like all
you need to do is something like this.

Don




0 Wedge  4 x  2 Sloped Left
0 Name: 43721.dat
0 Author: Donald Sutter
0 LDRAW_ORG Part UPDATE 2004-04
0 Unofficial hack for testing purposes.
0
1 16 0 0 0 -1 0 0 0 1 0 0 0 1 s\43720s01.dat
0
1 16 -10 0 30 0 0 1 0 1 0 -1 0 0 stud.dat
1 16 -10 0 10 0 0 1 0 1 0 -1 0 0 stud.dat
1 16 -10 0 -10 0 0 1 0 1 0 -1 0 0 stud.dat
1 16 -10 0 -30 0 0 1 0 1 0 -1 0 0 stud.dat
0
0 // Begin 4 quadrant twist patch.
0 // Is each quadrant actually the same part?
0 // Scale down to 1x1 for reuse in other parts.
0 // Can break each quadrant into 4 parts for
0 // an even finer mesh.
3 16   11.25 15 20   5 10 0    10 20 0
3 16   11.25 15 20   10 20 0   20 20 40
3 16   11.25 15 20   20 20 40  10 10 40
3 16   11.25 15 20   10 10 40  5 10 0
0
3 16   3.75 5 20     0  0  0   5 10 0
3 16   3.75 5 20     5 10 0    10 10 40
3 16   3.75 5 20     10 10 40  0 0 40
3 16   3.75 5 20     0 0 40    0 0 0
0
3 16   1.25 5 -20    0 0 -40   0 10 -40
3 16   1.25 5 -20    0 10 -40  5 10 0
3 16   1.25 5 -20    5 10 0    0 0 0
3 16   1.25 5 -20    0 0 0     0 0 -40
0
3 16   3.75 15 -20   0 10 -40  0 20 -40
3 16   3.75 15 -20   0 20 -40  10 20 0
3 16   3.75 15 -20   10 20 0   5 10 0
3 16   3.75 15 -20   5 10 0    0 10 -40
0 // End 4 quadrant twist patch.
0


Special: 
[DAT] (requires LDraw-compatible viewer)
Subject: 
Re: Conditional lines on sloped wedge parts 43720 and 43721
Newsgroups: 
lugnet.cad.dat.parts
Date: 
Wed, 22 Sep 2010 12:48:20 GMT
Viewed: 
20026 times
  
   Ok so it’s been a few years, but I took another look at this. Did anybody ever make a twist primitive? It appears like all you need to do is something like this.

Very interesting!



I am not so much comvinced by the improvement for flat shading. Looks like we trade triangular artefacts in one direction with artefacts in the other one.

But it drastically improves the very ugly condlines artefacts!

Not sure there are so many parts that would benefit from this rectangular twisted primitive (apart from those mentionned in this thread), but it’s worth creating it nonetheless. Don, would you submit it to PT?

Philo

PS: Attached your code with triangles merged to quads (removes LDView artifacts in smooth shading) and condlines added. (I hope that ftx only messes up code in preview...)



0 // Begin 4 quadrant twist patch. 0 // Is each quadrant actually the same part? 0 // Scale down to 1x1 for reuse in other parts. 0 // Can break each quadrant into 4 parts for 0 // an even finer mesh. 4 16 10 20 0 11.25 15 20 5 10 0 3.75 15 -20 3 16 11.25 15 20 10 20 0 20 20 40 3 16 11.25 15 20 20 20 40 10 10 40 4 16 5 10 0 11.25 15 20 10 10 40 3.75 5 20 0 4 16 5 10 0 3.75 5 20 0 0 0 1.25 5 -20 3 16 3.75 5 20 10 10 40 0 0 40 3 16 3.75 5 20 0 0 40 0 0 0 0 3 16 1.25 5 -20 0 0 -40 0 10 -40 4 16 5 10 0 1.25 5 -20 0 10 -40 3.75 15 -20 3 16 1.25 5 -20 0 0 0 0 0 -40 0 3 16 3.75 15 -20 0 10 -40 0 20 -40 3 16 3.75 15 -20 0 20 -40 10 20 0 0 // End 4 quadrant twist patch. 0 0 // Added lines/Condlines 5 24 11.25 15 20 5 10 0 10 20 0 10 10 40 5 24 10 20 0 11.25 15 20 5 10 0 20 20 40 5 24 20 20 40 11.25 15 20 10 20 0 10 10 40 5 24 10 10 40 11.25 15 20 20 20 40 5 10 0 5 24 3.75 5 20 0 0 0 5 10 0 0 0 40 5 24 5 10 0 3.75 5 20 0 0 0 10 10 40 5 24 10 10 40 3.75 5 20 5 10 0 0 0 40 5 24 0 0 40 3.75 5 20 10 10 40 0 0 0 5 24 1.25 5 -20 0 0 -40 0 10 -40 0 0 0 5 24 0 10 -40 1.25 5 -20 0 0 -40 5 10 0 5 24 5 10 0 1.25 5 -20 0 10 -40 0 0 0 5 24 0 0 0 1.25 5 -20 5 10 0 0 0 -40 5 24 3.75 15 -20 0 10 -40 0 20 -40 5 10 0 5 24 0 20 -40 3.75 15 -20 0 10 -40 10 20 0 5 24 10 20 0 3.75 15 -20 0 20 -40 5 10 0 5 24 5 10 0 3.75 15 -20 10 20 0 0 10 -40


Subject: 
Re: Conditional lines on sloped wedge parts 43720 and 43721
Newsgroups: 
lugnet.cad.dat.parts
Date: 
Wed, 22 Sep 2010 15:30:22 GMT
Viewed: 
20328 times
  
In lugnet.cad.dat.parts, Philippe Hurbain wrote:
  
PS: Attached your code with triangles merged to quads (removes LDView artifacts in smooth shading) and condlines added. (I hope that ftx only messes up code in preview...)

Unfortunately it messes up unless you inlude FTX line breaks, or fixed code box characters (pipe). Unfortunately, both make it harder for people using email or newsreaders, so probably best to do it as you did, browsers can just click “View Raw Message” to get the nicely formatted version.

(Hmmm I thought there was a FTX group woulda set FUT there)

ROSCO

0 // Begin 4 quadrant twist patch.
0 // Is each quadrant actually the same part?
0 // Scale down to 1x1 for reuse in other parts.
0 // Can break each quadrant into 4 parts for
0 // an even finer mesh.
4 16 10 20 0 11.25 15 20 5 10 0 3.75 15 -20
3 16 11.25 15 20 10 20 0 20 20 40
3 16 11.25 15 20 20 20 40 10 10 40
4 16 5 10 0 11.25 15 20 10 10 40 3.75 5 20
0
4 16 5 10 0 3.75 5 20 0 0 0 1.25 5 -20
3 16 3.75 5 20 10 10 40 0 0 40
3 16 3.75 5 20 0 0 40 0 0 0
0
3 16 1.25 5 -20 0 0 -40 0 10 -40
4 16 5 10 0 1.25 5 -20 0 10 -40 3.75 15 -20
3 16 1.25 5 -20 0 0 0 0 0 -40
0
3 16 3.75 15 -20 0 10 -40 0 20 -40
3 16 3.75 15 -20 0 20 -40 10 20 0
0 // End 4 quadrant twist patch.
0
0 // Added lines/Condlines
5 24 11.25 15 20 5 10 0 10 20 0 10 10 40
5 24 10 20 0 11.25 15 20 5 10 0 20 20 40
5 24 20 20 40 11.25 15 20 10 20 0 10 10 40
5 24 10 10 40 11.25 15 20 20 20 40 5 10 0
5 24 3.75 5 20 0 0 0 5 10 0 0 0 40
5 24 5 10 0 3.75 5 20 0 0 0 10 10 40
5 24 10 10 40 3.75 5 20 5 10 0 0 0 40
5 24 0 0 40 3.75 5 20 10 10 40 0 0 0
5 24 1.25 5 -20 0 0 -40 0 10 -40 0 0 0
5 24 0 10 -40 1.25 5 -20 0 0 -40 5 10 0
5 24 5 10 0 1.25 5 -20 0 10 -40 0 0 0
5 24 0 0 0 1.25 5 -20 5 10 0 0 0 -40
5 24 3.75 15 -20 0 10 -40 0 20 -40 5 10 0
5 24 0 20 -40 3.75 15 -20 0 10 -40 10 20 0
5 24 10 20 0 3.75 15 -20 0 20 -40 5 10 0
5 24 5 10 0 3.75 15 -20 10 20 0 0 10 -40


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