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  Re: LDForge - dev. plans and call for help
 
(...) If you prefer not to sort at all you can use glEnable(GL_POLYGON_STIPPLE) for transparent polygons. It doesn't look nearly as good, but it's really easy to code. Have fun, Don (14 years ago, 31-Mar-10, to lugnet.cad, FTX)
 
  Re: LDForge - dev. plans and call for help
 
(...) If you want a visual example on stipple, look at my LD4DStudio, it uses it for transparent stuff. In combination with depth buffer you don't need to sort anything just push the triangles and/or quad cords using glDrawElements and optionally (...) (14 years ago, 1-Apr-10, to lugnet.cad, lugnet.cad.dev, FTX)

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