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 Building / Sculpture / 963
     
   
Subject: 
Using Poser6 to generate Lego sculptures.
Newsgroups: 
lugnet.build.sculpture
Date: 
Thu, 10 Nov 2005 16:46:20 GMT
Highlighted: 
(details)
Viewed: 
3187 times
  

A friend of mine was raving about how good Poser6 was. So I bought a copy. I have gotten a prototype to export from Poser6 to basic Lego outline.

Most of this was just getting the model into a format that could be used in the manner that I described for the Stanford Bunny. This would then allow instructions to be generated.

The real problem was dealing with the fact that the poser models are in general not watertight. This causes some problems with CSG operations, but this can be dealt with.

I used the rib file export. I filtered out the ground and camera. The rest of the triangles I arranged into povray mesh2 format. I declared this mesh2 as a macro with the inside_vector as a parameter of the macro.

#macro MeshObject(outsideVector)
mesh2 {
vertex_vectors {
...
}
face_indices {
...
}
inside_vector outsideVector
 }
#end

This then allows the macro to be used in several overlapping copies to deal with the holes in the model:

...
union
{
intersection
{
MeshObject(<0,0,1>)
MeshObject(<0,0,-1>)
}
intersection
{
MeshObject(<0,1,0>)
MeshObject(<0,-1,0>)
}
intersection
{
MeshObject(<1,0,0>)
MeshObject(<-1,0,0>)
}
}
...

This seems to work filling in the holes in the model. It does slow down the rendering a lot, but is necessary.

Then slices are rendered through the model as described in the bunny document (using the above union in the bunny’s intersect block). These slices are shrunk down to the correct size, and then each pixel is interpreted as a 1x1 brick. This output could then be passed to the filling software, but a friend says that he would prefer just to fill in the outlines by hand.

The results appear good. LDraw
Rendering

Important Note: I am not a lawyer. I don’t know about the licensing issues associated with the Poser models. There may be issues using these in sculptures for sale. Is this a “still image” or a “simplification”?

-dw

   
         
     
Subject: 
Re: Using Poser6 to generate Lego sculptures.
Newsgroups: 
lugnet.build.sculpture, lugnet.cad.ray
Followup-To: 
lugnet.build.sculpture
Date: 
Fri, 11 Nov 2005 18:23:51 GMT
Viewed: 
8101 times
  

In lugnet.build.sculpture, David Winkler wrote: A friend of mine was raving about how good Poser6 was. So I bought a copy. I have gotten a prototype to export from Poser6 to basic Lego outline.

Most of this was just getting the model into a format that could be used in the manner that I described for the Stanford Bunny. This would then allow instructions to be generated.

The real problem was dealing with the fact that the poser models are in general not watertight. This causes some problems with CSG operations, but this can be dealt with.

I used the rib file export. I filtered out the ground and camera. The rest of the triangles I arranged into povray mesh2 format. I declared this mesh2 as a macro with the inside_vector as a parameter of the macro.

#macro MeshObject(outsideVector)
mesh2 {
vertex_vectors {
...
}
face_indices {
...
}
inside_vector outsideVector
 }
#end

This then allows the macro to be used in several overlapping copies to deal with the holes in the model:

...
union
{
intersection
{
MeshObject(<0,0,1>)
MeshObject(<0,0,-1>)
}
intersection
{
MeshObject(<0,1,0>)
MeshObject(<0,-1,0>)
}
intersection
{
MeshObject(<1,0,0>)
MeshObject(<-1,0,0>)
}
}
...

This seems to work filling in the holes in the model. It does slow down the rendering a lot, but is necessary.

Then slices are rendered through the model as described in the bunny document (using the above union in the bunny’s intersect block). These slices are shrunk down to the correct size, and then each pixel is interpreted as a 1x1 brick. This output could then be passed to the

filling software, but a friend says that he would prefer just to fill in the outlines by hand.

The results appear good. LDraw
 Rendering

Important Note: I am not a lawyer. I don’t know about the licensing issues associated with the Poser models. There may be issues using these in sculptures for sale. Is this a “still image” or a “simplification”?

-dw

---- This might be of interest to .cad.ray. X-posted

Tim

   
         
     
Subject: 
Re: Using Poser6 to generate Lego sculptures.
Newsgroups: 
lugnet.build.sculpture, lugnet.cad.ray, lugnet.general, lugnet.build, lugnet.cad
Followup-To: 
lugnet.build.sculpture
Date: 
Thu, 1 Dec 2005 03:21:16 GMT
Viewed: 
10432 times
  

In lugnet.build.sculpture, David Winkler wrote:
   A friend of mine was raving about how good Poser6 was. So I bought a copy. I have gotten a prototype to export from Poser6 to basic Lego outline.

Most of this was just getting the model into a format that could be used in the manner that I described for the Stanford Bunny. This would then allow instructions to be generated.

The real problem was dealing with the fact that the poser models are in general not watertight. This causes some problems with CSG operations, but this can be dealt with.

I used the rib file export. I filtered out the ground and camera. The rest of the triangles I arranged into povray mesh2 format. I declared this mesh2 as a macro with the inside_vector as a parameter of the macro.

#macro MeshObject(outsideVector)
mesh2 {
vertex_vectors {
...
}
face_indices {
...
}
inside_vector outsideVector
 }
#end

This then allows the macro to be used in several overlapping copies to deal with the holes in the model:

...
union
{
intersection
{
MeshObject(<0,0,1>)
MeshObject(<0,0,-1>)
}
intersection
{
MeshObject(<0,1,0>)
MeshObject(<0,-1,0>)
}
intersection
{
MeshObject(<1,0,0>)
MeshObject(<-1,0,0>)
}
}
...

This seems to work filling in the holes in the model. It does slow down the rendering a lot, but is necessary.

Then slices are rendered through the model as described in the bunny document (using the above union in the bunny’s intersect block). These slices are shrunk down to the correct size, and then each pixel is interpreted as a 1x1 brick. This output could then be passed to the filling software, but a friend says that he would prefer just to fill in the outlines by hand.

The results appear good.

...

Important Note: I am not a lawyer. I don’t know about the licensing issues associated with the Poser models. There may be issues using these in sculptures for sale. Is this a “still image” or a “simplification”?

-dw

Still haven’t heard back from the Poser software vendor. I’m starting to think that they don’t take Legos seriously. ;)

I added a more interesting pose to the folder and a 9000x6000 render.



-dw

   
         
   
Subject: 
Re: Using Poser6 to generate Lego sculptures.
Newsgroups: 
lugnet.build.sculpture
Date: 
Sat, 4 Feb 2006 20:34:50 GMT
Viewed: 
4037 times
  

In lugnet.build.sculpture, David Winkler wrote:

  
Important Note: I am not a lawyer. I don’t know about the licensing issues associated with the Poser models. There may be issues using these in sculptures for sale. Is this a “still image” or a “simplification”?

-dw

At the recent BrickFest, there was a discussion of a few artsy-fartsy types at Rocklands over a good bit of good beer about “Art and LEGO” and whether it existed -or whether it was just translation of existing work into a new medium. You are in my opinion getting very close with your sculptures to creating something new.

The translation of the figure into plastic blocks, actually intensifies the concept of the modern man, by the use of this medium. Modular, synthetic, computerized, mathmatical, with a lack of curves (or rather the generation of the curves by means of discrete individual objects), actually takes the original model to a new and different emotional and intellectual level, and therefore, perhaps really does achieve a piece of art.

It does perhaps illuminate to the person experiencing the sculpture, a way of looking at man in a different way--from a different point of view. It does this for me. It is irrelevent whether that was really the artist’s intention or not. For with a piece of art, such as a painting, sculpture,photo, piece of music, novel, or dance will evoke different emotional and intellectual responses from each individual viewing it. To me, to see the human form displayed such as in your brilliant piece, says to me what we perhaps have become, and at the same time what we might not want to become--that is an algorithm of simple parts hooked together--like a computer program.

Without a doubt, if the posed model was created, even within a piece of software, by you, with the intent of creating a piece of sculpture, that would definitely be an original piece of art--you would hold the copyright--you would be the owner. If it is derivative of someone else’s model, as you seem to allude to, then it is perhaps just a simplicfication as you say, albeit an incredible one.

Or if you collaborated with the original artist to create the finished product, then that would be something really unique with both of yall being the “owners”.

However to take a picture of someone elses, and then translate it into a mosaic with some sort of algorithmic process, I do not think, is an original piece of art. It would be similar to taking an Ansel Adams photo, scan it , import it into Photoshop, and manipulate it--that would be essentially be a transformation of the original work of art.

But if you took the origial picture, and did the same thing, it would be original--might not be good, but would be intellectually your own.

You have, I believe, with the tools you have created, enabled some true original pieces to be created.

Look forward very, very much to seeing the next step.

Tommy ARmstrong

PS Now if you could get Bram to create stainless steel bricks and tranlated it into metal--that would be kewl also. (And very permanent). But then it would not be plastic either--evoking a different response.

 

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