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 Building / Sculpture / 1160
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Subject: 
Re: New sculpture
Newsgroups: 
lugnet.build.sculpture
Date: 
Sun, 11 Mar 2007 18:09:23 GMT
Viewed: 
8801 times
  
In lugnet.build.sculpture, Bram Lambrecht wrote:
LSculpt should work directly with STL files too.

I tried converting my Solidworks files to .STL and using them directly with
lsculpt, but it didn't like them and only rendered an empty .ldr containing only
the three comment lines like this:

0 FILE pulserifle23.ldr
0 Author: brep2ldr
0

I think it is because to scale, my actual geometry is only 1" long.  So, I used
the 3D Object Converter app you recommended to scale all axes by 100 and saved
the result as a binary .PLY.  Lsculpt loved it and crunched them just fine.

I'm truly serious when I say that lsculpt is *groundbreaking* software.
Studs-out is the *only* way to represent items with sufficient 1x1 resolution in
all axes!  I suspect there will soon be a "run" on the studs-out anchoring
bricks to facilitate this progressive implementation.  Speaking of which, I need
to go and visit Bricklink right now!

Bram, which studs-out anchor bricks have you found most useful when you rendered
"the babe" sculpture?  1x4 w/side studs?  2x2 with studs on dual-sides?  Have
you found a suitable 1x2 with studs-out for the smaller connection details?  Did
you resort to any <blaspheme> GLUE </blaspheme> to keep her rigid?

---Will



Message has 1 Reply:
  Re: New sculpture
 
(...) If you run it in verbose mode (command line option -v), it should give you some feedback along the way (like the final size in studs) that might point out what's going wrong. You can scale your models using the -f, -u, or -s command line (...) (17 years ago, 11-Mar-07, to lugnet.build.sculpture, FTX)

Message is in Reply To:
  Re: New sculpture
 
(...) Cool application! LSculpt should work directly with STL files too. --Bram (17 years ago, 11-Mar-07, to lugnet.build.sculpture)

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